[quote:10v9ia4j]seamless layouts are made of reusable graphics that are repeated where needed[/quote:10v9ia4j]
as i said
[quote:10v9ia4j]And its not a big deal if were talking about repeateble textures - for that theres Tiled Sprite obj - fine.[/quote:10v9ia4j]
i am already aware of that
[quote:10v9ia4j]- big, huge, humongous drawn background? No problem, research parallax scrolling - move the background at very low rate, say 0.5%, and the background will move very slowly compared to the player on much, much bigger layout.[/quote:10v9ia4j]
but what if he wants to zoom? the pixels will hits he's face.
I know how to simulate
big layouts by playing with the speed and scrolling. The problem are maps which ive made beautiful in photoshop. Think: hand drawn or painting. theres no pattern there.
[quote:10v9ia4j]- did I mention reusable graphics?[/quote:10v9ia4j]
[quote:10v9ia4j]- who needs background, anyway? paint it black and you have open space. Spawn some stars when in view. Voila.[/quote:10v9ia4j]
well for space its not that a big deal.
look at this:
and then compare it to that:http://imgsrc.hubblesite.org/hu/db/imag ... es_jpg.jpg
another note: the game takes place not only in space void. A huge part of the game, if not the main, is planetary exploration. and for that purpous i have created loads of preety planet maps such as this:http://img97.imageshack.us/img97/2548/texu.jpg
[quote:10v9ia4j]- proximity preloading of graphics (load them when you get within range, they will be rendered when you get on-screen) - most seamless world games use this in combination with, guess what? Reusable graphics![/quote:10v9ia4j]
hmm, that would actualy help? and by preloading you mean "visible"/"invisible" toggling? or dynamicly creating/destroying the slices objects?
i know the best option would be to take all the parts ingame and arrange them with Construct as objects. But this option cant be used by me as i use 2nd party programs to render such images.
for special effects i have very advanced and complex particles program, for terrain i have fractal based program. thats why i really cant deattach parts of the image like landmasses, islands ect
another problem is: if i will use slicing method i will end with hell load of objects trashing my objects bar. to avoide this i would need to make one object with and make the parts of the image be a seperate frames inside this object. this way or another - lots of lots of ant's job.
shame there is not such plugin that would "break" the object into smaller ones. or at least - some kind of folders in Construct object bar. with a complex layout it gets very messy in a very short time. being able to arrange them in folders would make it so much readble.