[quote="BuddytheRat":2am9i9ns][quote="deadeye":2am9i9ns]For 320x200 scaled up, you will need an extra 160 pixels at the top and bottom of your layouts, and an extra 100 pixels on either side, to make a buffer of sorts. Otherwise those areas won't be visible when you zoom in. But this will respect point filtering.[/quote:2am9i9ns]
So, what's the math involved in reaching those numbers? Right now the resolution of my game is 320 x 240.[/quote:2am9i9ns]
Well, that would be 320/2=160 and 240/2=100
as filtered through my fuzzy brain right after waking up
(for some reason I was thinking 320x200)
Regarding the zoomed display needing extra space, Ashley has stated it's staying exactly the way it is. As for the point sampling on stretched windows, I don't know.