Layouts and changing level

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Post » Tue Aug 05, 2014 5:05 am

I´m doing a game similar to angry birds.
But when I´m done killing all the enemies, and change layout to the next level, monsters are automatically being destroyed, and the ( Like if the fist layout was still on action). Do I need to "destroy the first layout in order to move to another one or something like that?)
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Post » Tue Aug 05, 2014 10:38 am

I sometimes encounter a similar problem too , the way I solved it is by add another condition to the "On Destroyed" condition.

For example I setup a variable called LayoutDone and had it set to false by default then setup the condition for the destroyed event as:

"On Destroyed" and "LayoutDone = false" > Do actions here.

Hope that helps.
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