Layouts order issue

For questions about using Classic.

Post » Sun Jan 16, 2011 4:15 am

Hi there!

I have problems with the order of the layouts for the first time. But actualy, I expected that to happen one day, for some reason...

So, as you probably already guessed, yes, Construct thinks layout 4 is layout 8, and that layout 5 is layout 9. :) Why? I guess that's related with the fact that layouts 8 and 9 were created first. But hey, I've put the layouts in the order I want them to be (which means 1, 2, 3, 4, 5, 6, 7, 8, 9) and I renamed everything. But it seems like that didn't change things much for how Construct considers a few of my layouts... :-/
Here the .cap comes : https://sites.google.com/site/jeuxdolivier/Soucoupe.cap
(By the way, we're not here to steal the concept of my game, nor say it's dummy, okay? lol ;-) )

INSTRUCTIONS :
There are simple tester codes you'll need to use in order to try the problem. In the menu (layout 1), just press F3 to unlock every feature, then choose a level. Level 1 and 2 work fine, but Level 3, 4, and 5 redirect you to other layouts for some reason.

So...do anybody has an idea how to resolve this?
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Post » Sun Jan 16, 2011 4:39 am

Now, I didn't look at the .cap yet, but sometimes it's good to rename all of your layouts into the names you want (eg "Level 1", "Level 2", etc), and then in your events, you "Go to layout event" something like

"Go to 'Level 5' with transition 'None' lasting blah blah"

Instead of saying something like "Go to layout 2 with trans blah blah"

So now that I looked at your cap, you should be able to be fine if you have the event read, say, for level 2:

On left-clicked on LV2:
--->Go to layout "(3) Terre nuit" with transition "None" lasting 0 ms


Try that.
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Post » Mon Jan 17, 2011 1:02 am

Oh thanks! It works! :-D

...My issues are always somehow simple, right? :oops: :lol:
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