Lazy Rocket

Show us your completed creations made in Construct 2

Post » Thu Mar 06, 2014 3:28 am

@STARTECHSTUDIOS

I just tried not to over use graphic intensive features!
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Post » Thu Mar 06, 2014 4:07 am

@Rory

Nice! So you're using smaller sprites like 64x64 size, or you're running the whole game at a lower resolution perhaps??
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Post » Thu Mar 06, 2014 4:15 am

@Rory

The reason I ask is because I sometimes get this 'jerking' behavior whenever I create new sprites in my game..

I think it's whenever I create or maybe even delete sprites in the middle of my game-- do you ever get that???
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Post » Thu Mar 06, 2014 4:39 am

@STARTECHSTUDIOS
I don't get that problem, but perhaps you are creating more than one sprite?
Are you using the "Do once while true" condition?

Also, I'm actually using full sized sprites and resolutions :)
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Post » Thu Mar 06, 2014 5:32 am

@Rory
Ok, awesome, sounds like you are a great C2 Engineer!! :). -
I actually just wanted to test an app on the Cocoon JS launcher and decided to try the flapping bird demo, it works but every time it's about to spawn a pipe it waits and stutters for a sec and then continues on smoothly again...

Is there a better way to create objects while at the same time keeping it running consistently and smooth??
Last edited by STARTECHSTUDIOS on Sat Mar 08, 2014 12:09 am, edited 1 time in total.
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Post » Sat Mar 08, 2014 12:04 am

@ Rory
Maybe it's because I'm loading two of them at once and they are pretty big so it's causing it to stutter for a second and then start up again so that's what gives it that jerky type of performance...?
I can't seem to make it run smoothly without the frequent stutters all the time...
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Post » Fri Aug 22, 2014 9:22 am

New update! We are working on Google Play Games support and iOS update still. We will have a Ladder that links both games together allowing people to fight for the top hiscore - including 5 Achievements.

We are using Ludei 2.0.2 now along with the latest stable Construct 2. The game should run much smoother now. I spent a long time fixing bugs and enhancing the interface.

Update 3 Changes
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✓ Updated the game, menu, shop, and loading interfaces.
✓ Made the wooden bridge not have collision and general improvements to the level.
✓ Many changes to sounds and text.
✓ New music.
✓ Improvements to the interface.
✓ Fading effects added to Shop.
✓ Improved FPS and compatibility with other devices.
✓ Music and sound buttons now save upon exit and work better.
✓ Rocket Trail animation speed reduced by 50%.
✓ Added portrait down support.
✓ Fixed many bugs/misc.
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Post » Sun Aug 24, 2014 9:57 am

New update again.

Update 4 Changes
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✓ Reduced game lag.
✓ Fixed bug with being stuck on loading screen.
✓ Improved touch input controls with interface.
✓ Bug fix with ad not displaying when game finishes loading.
✓ Fixed bug with music and sound buttons' alignment.
✓ Misc. changes.
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Post » Tue Nov 04, 2014 7:55 pm

Update 5 Changes
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✓ Reduced game lag.
✓ Fixed flickering of Ludei logo.
✓ Reduced loading lag.
✓ Fixed music and sound mute bugs.
✓ Fixed bugs with loading for first time launches.
✓ Increased sound of purchasing items from shop.
✓ Improved ads.
✓ Misc. changes and bug fixes.

iOS version is outdated still. Apple makes it a pain to update, and I do not own anything Apple personally.
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Post » Tue Dec 16, 2014 9:55 pm

Update 5.1 and 5.2 Changes
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✓ Reduced game lag.
✓ Improved the music button to resume/play rather than stop/play.
✓ Fixed bugs with the music/sound buttons not working as expected.
✓ Misc. improvements.

We also are now using Construct 2 v190 and Ludei 2.11.

Amazon launch and iOS update incoming soon.
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