LeadBolt supports Construct 2 [Android / iOS]

Discussion and feedback on Construct 2

Post » Fri Jan 17, 2014 7:22 am

tl;dr

unfortunetly you can integrate only "plain" LeadBolt banner. But at least here it is: LeadBolt plugin for Construct 2

quote from LeadBolt newsletter:

This New Year we are starting with some big LeadBolt news! In response to the great feedback received from developers, we have updated our range of compatibility libraries including additional support for some new frameworks. This allows you, the app developer, more options than ever before to access the advanced features (including re-engagement functionality and improved ad serving speed) in our latest ad serving SDKs.

Android / iOS:

Intel XDK NEW
Xamarin NEW
Construct2 NEW

Further info:

https://www.leadboltnetwork.net/publisher/help/index/cid:13#117

If you are using the Construct2 framework (https://www.scirra.com/construct2) for your Android or iOS app, simply download the following plugin to enable you to load LeadBolt SDK Ad types in your App. Click here to download the zip file

Simply follow the instructions in the Readme file that is included within the zip file to get started.

http://www.leadbolt.com/docs/lb_sdk_construct2_v1.00.zipszymek2014-01-17 07:34:53
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Post » Fri Jan 17, 2014 7:28 am

READ ME - LeadBolt Android/iOS Construct 2 library

Version 1.0      date: 2013-11-25

Scope
--------
This zip package provides a plugin (Leadbolt banner) and a behavior (Leadbolt overlay) component to allow Construct 2 users on Android/iOS to include the LeadBolt SDK within their Applications. The banner plugin provides a HTML based App Banner and the overlay behavior adds a clickable behavior for HTML based App Overlay into existing objects.

Requirements
------------

1. You must have a LeadBolt app publisher account (http://www.leadbolt.com)

2. You must have accessed your leadbolt account to register your android app and have created ads, retrieved the relevant section ids.

3. From the help/faq section of the leadbolt portal, you must have downloaded the latest (version 6.1 and above) LeadBolt Android/iOS publisher SDK.

Integration - App Banner (HTML)
--------------------------------

1. Unzip and copy the LeadBolt plugin (leadboltbanner) and behavior (leadboltoverlay) folder into your Construct 2's system folder (refer to the https://www.scirra.com/manual/15/sdk).

2. Reopen the Construct 2 IDE, add the Leadbolt banner plugin into your layout and set its section id obtained from your App Banner (HTML) section.

3. Add the Leadbolt overlay behavoir into your objects and set its section id obtained from your App Overlay (HTML) section.

Integration - SDK
---------------------

To Integrate LeadBolt SDK Ad Types into your Construct 2 App, do the following:

1. Export the project for your target mobile platform (Phonegap) and follow the Phonegap's instruction to build your app.

2. If you want to use Leadbolt's App Ad, App Audio and Re-Engagement, refer to Leadbolt's PhoneGap readme file.

Going Live
-----------
Once your app is working you can now go-live with real ads.

1. Access the LeadBolt publisher portal and for your app click the go-live button if present.

2. Your app will be submited for approval and once approved will receive live ads.

szymek2014-01-17 07:30:58
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Post » Fri Jan 17, 2014 8:36 am

Nice, I hope it would work on all HTML5 browsers like mobile and desktops, but CocoonJS, not sure.
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Post » Fri Jan 17, 2014 8:49 am

@Joannesalfa

+ 1st support from serious ad company
+ no need to use MoPub
+ no need to use CocoonJS
+ propably work on Crosswalk @IntelRobert
- only banner
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Post » Fri Jan 17, 2014 8:51 am

MoPub is only choice for CocoonJS to get good performance on some devices.


What are the others than one banner?
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Post » Fri Jan 17, 2014 9:03 am

[QUOTE=Joannesalfa]What are the others than one banner?[/QUOTE]

entry ad, exit ad, audio ad, floating ad, appwall...szymek2014-01-17 09:04:09
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Post » Fri Jan 17, 2014 1:51 pm

hmm i try it, but i can not do it.. I do not see ads in my game :/
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Post » Fri Jan 17, 2014 3:26 pm

@Raiper341 Have you tried it on mobile and in test mode? It won't serve ads on desktop.
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Post » Fri Jan 17, 2014 4:32 pm

Yes, i did, but live ads not test mode...
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Post » Fri Jan 17, 2014 5:06 pm

@Raiper341 I'm just poking in the dark here, because I don't have *that* much experience with Leadbolt, but:

- If you have a "mobile HTML" app set up (that's what you would normally use without the plugin and display it in an iframe, for example), its ID numbers don't seem to work in the new Leadbolt C2 addon.. I guess you have to explicitly create a android/ios app in the leadbolt dashboard.

- If you go live with an android ad, Leadbolt must first approve of the app, it's not instant. Testing with "live" ads is unadviseable, because it violates the contract - if they find out, they might kick you at some point, so I'd be extra careful with that.Eisenhans2014-01-17 17:07:09
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