LeadBolt supports Construct 2 [Android / iOS]

Discussion and feedback on Construct 2

Post » Fri Jan 17, 2014 7:06 pm

I really do not undertsand... i give plugin and bevahior to construct 2 folders (plugins and behavior) then i run their demo and i edit ID, i replace empty field with my android app ad ID, but i do not see ads on android...
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Post » Fri Jan 17, 2014 8:44 pm

Your app has to be submitted and approved by leadbolt before any ads will be served to it as per the documentation.
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Post » Sat Jan 18, 2014 5:55 pm

Hey, I use leadbolt plugin in my android game, but when ads apear, game stops working, timer also stop. When in game I touch button to go to other layout, "click" sound work, but nothing happens. Without ads game working well. Any advice? Thanks..
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Post » Wed Feb 05, 2014 11:21 pm

On a side note, the documentation with the plugin talks about using phonegap... nobody uses phonegap. So if you are working with the Leadbolt folks, tell your account rep that they need to update this to work with CocoonJS, Crosswalk, etc... the more people that ask, the more chance it will get done. Leadbolt are missing out on a large number of potential games by not supporting CocoonJS, etc... in the plugin.
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Post » Thu Feb 13, 2014 1:23 am

Have anyone got LeadBolt Ads to work with Crosswalk??
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Post » Fri Feb 14, 2014 10:11 am

@szymek Can Leadbolt be used with Mobile Web? Is there a way to test if the ad is working, without having to get approval? There is no 'test ad' that I can see on desktop, mobile, or android. On desktop, I can tell the ad is there, but just invisible, since the mouse changes to a 'click' pointer.

I am trying to find ad support for Mobile Web (ie play html5 on mobile) and Android Crosswalk. I was hoping to use Leadbolt, but just like everything else, it doesn't seem to work. Disappointed. :/

Any help / pointers?Zharzew2014-02-14 10:11:32
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Post » Fri Feb 14, 2014 12:11 pm

[quote]I am trying to find ad support for Mobile Web (ie play html5 on mobile)[/quote]

For mobile HTML you can always fall back to the standard iframe-Method with Leadbolt.
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Post » Fri Feb 14, 2014 1:42 pm

@Zharzew

I stick to AdMob because banner is just banner and AdMob have the highest fillrate
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Post » Wed Feb 19, 2014 7:23 am

What is the best method for ads via Crosswalk exporting? I couldnt get Leadbolt to display via Pode's iFrame at all nothing would display...I tried their Construct 2 plugin as well and still nothing even with my ads in test mode according to my LT agent, we also tried them on a Live setting....still nothing displaying even in the Intel XDK emulator...Not sure what to do for ads...
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Post » Wed Feb 19, 2014 9:22 am

@carsenk

Same, ATM cannot get Ads to work on Crosswalk compiled APKs. I guess we have to wait for them to add official AdMob support, apparently its coming soon. In the meantime, I'm just going with paid App and when they are ready, i will launch a free version with Ads.
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