Learning maths from scratch.

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Post » Sat Feb 06, 2016 5:34 pm

I`ve recently be trying to fill in the gaps in my limited mathematics education in the interest of trying to improve my programming skills. I have decided to start from scratch but I want to work all the way up to that kind of maths needed to program most 2D games.

Can anyone point me to any good sites? There seems to be just to many for me to choose from and I do not know where to begin.

What are the key skills needed to program most 2D games? Can someone who isn`t great at maths learn these things?

Thanks for any help or advice.
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Post » Sat Feb 06, 2016 7:02 pm

I found these resources really helpful:

http://www.gamefromscratch.com/page/Gam ... cipes.aspx

2D math: https://www.siggraph.org/education/mate ... ran/2d.htm

3D math: https://www.siggraph.org/education/mate ... ran/3d.htm

Mostly I just look up what I need the first time I need it, then save the C2/C#/etc code version of it for later in a text file.

For most game development learning how to use already existing code/math where you need it is probably enough to do well :)
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
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Post » Sat Feb 06, 2016 7:46 pm

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Post » Wed Feb 10, 2016 12:19 pm

Thanks for the replies guys. I will check out the links that you both kindly provided.

Thanks for taking the time to reply, most appreciated.
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