Learning?

New releases and general discussions.

Post » Sun Jul 27, 2008 5:27 pm

I want to create an RPG. So, I'm wonder if Python is the best route for this. I want to create something similar tot he Tales of Series LMBS battle system or Grandia's battle system. Also, where is a good place to learn Python.
B
11
S
3
G
8
Posts: 473
Reputation: 4,569

Post » Sun Jul 27, 2008 6:04 pm

You should be able to do just fine without Python using the built in events sytem. I'd get started with the Ghost Shooter tutorial in the Learn section to get you familiar with events.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,630

Post » Sun Jul 27, 2008 7:31 pm

So, I should be able to do something link this without Python?
http://youtube.com/watch?v=7hQTTgtlaAM
I've used MMF/MMF2 so, the event system seems similar.
B
11
S
3
G
8
Posts: 473
Reputation: 4,569

Post » Sun Jul 27, 2008 8:12 pm

Yeah, you can pretty much code anything with events. If you're planning a project that large though, you might want to wait until the 1.0 release.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,630

Post » Tue Sep 16, 2008 11:58 pm

i dont get why noobs jump to think that python is needed for something complex, they can barely do event based programming and just assume it would be easier to make a game using an even more difficult method. heck they can barely make a custom plat movement and want to make a super epic RPG, gets me so MAD!
B
52
S
7
G
6
Posts: 1,945
Reputation: 7,610

Post » Wed Sep 17, 2008 12:17 am

[quote="QuaziGNRLnose":3ep30m8f]i dont get why noobs jump to think that python is needed for something complex, they can barely do event based programming and just assume it would be easier to make a game using an even more difficult method. heck they can barely make a custom plat movement and want to make a super epic RPG, gets me so MAD![/quote:3ep30m8f]

Whoa :shock:
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Wed Sep 17, 2008 6:26 am

There are people who cope with code much better than with events. Relax :).
B
6
S
3
G
6
Posts: 219
Reputation: 3,013

Post » Wed Sep 17, 2008 1:24 pm

[quote="QuaziGNRLnose":2p2za22t]i dont get why noobs jump to think that python is needed for something complex, they can barely do event based programming and just assume it would be easier to make a game using an even more difficult method. heck they can barely make a custom plat movement and want to make a super epic RPG, gets me so MAD![/quote:2p2za22t]

Lol.
B
2
S
2
G
5
Posts: 448
Reputation: 2,546

Post » Thu Sep 18, 2008 9:42 pm

lol, just pointing something out, cause i see it way 2 often, im not addressing specifically azu, as i dont know much about his skill, but in general i see this often, especially in real life, and i thought this place would be a good area to say my opinion, as something similar is happening. srry if i seemed a little touretsish, i myself cant code, but ppl have to realise its not easy, you gotta learn the coding system, which takes long, every code structure is different, and it doesnt make game making any easier.
B
52
S
7
G
6
Posts: 1,945
Reputation: 7,610

Post » Wed Sep 24, 2008 1:49 pm

Lol, I find making event based "code" hard enough at times... trying to make something by typing stuff would be impossible, for me at least. I did a little Visual Basic database stuff, and some real simple games... oh, and a visual "comic book" with an interface... but there is no way in hell I would be able to make collision detection, or interface with DirectX etc etc etc.

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
Moderator
B
45
S
17
G
37
Posts: 2,853
Reputation: 25,966

Next

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 1 guest