Ledge hanging Construct 2

Get help using Construct 2

Post » Fri Dec 09, 2011 3:05 pm

Interesting, you know had I looked at that "Enable/Disable" operation earlier I probably would have had this done way quicker.
B
24
S
6
G
6
Posts: 255
Reputation: 3,649

Post » Fri Dec 09, 2011 3:47 pm

Yeah I ignoring control wasn't a bad idea but if you want to totally kill any movement caused by the behavior, deactivation is better.
However you see that it's not always a good thing for the climbing thing for instance. You would have to be pixel precise for the sprite not to fall after climbing, thus I had to use the ignore instead of disable to let the PlayerDetect sprite falls during the climbing. So you won't have to play the stand animation after the climbing.
B
60
S
22
G
14
Posts: 1,479
Reputation: 16,346

Post » Tue Apr 26, 2016 5:10 pm

Hey! So I made a tutorial/analysis out of this example project, and I just wanted to share it in case other users stumble upon the need for their own ledge grab, climb, and hold! I'm considering going through a lot of Kyatric's examples and cleaning them up and attempting to explain the code inside.

Ledge Grab and Hold - Community Example Analysis

This way the *.capx files are also preserved on the Scirra website rather than any third party hosts!
ImageImageImageImage
B
50
S
18
G
51
Posts: 633
Reputation: 30,021

Previous

Return to How do I....?

Who is online

Users browsing this forum: spacedoubt and 3 guests