Legal question...

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Post » Sat Feb 11, 2012 9:26 pm

Hi guys, I have a question concerning something in my game.

Is it legal to stream music from youtube into your game? as it's not piracy because it's not downloaded. Streaming is the way forward. But could I get in trouble at all if I'm streaming it?

thanks.
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Post » Sat Feb 11, 2012 9:48 pm

I would say that's asking for trouble if you're trying to find loopholes in copyright law. Might not get noticed if the game isn't played much, but when you have as much money as the music industry, you can blur all sorts of legal lines
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Post » Sat Feb 11, 2012 9:52 pm

@Lucid, Thanks for the conformation; would you know how music based games use big name tracks then?
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Post » Sun Feb 12, 2012 2:40 am

Streaming music is technicly still downloaded i think just not to a permanent spot on your drive but to cache. For example.. if you go to a clip but keep it pauzed at the start and wait for the preload bar to fill, even if you then disconnect your internet the clip will still play. I don't have much knowledge on the subject but i think it works something like that. And a lot of youtube clips do not have permission either to begin with ofcourse so that would be dodgy stuff either way..
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Post » Sun Feb 12, 2012 2:42 am

[QUOTE=smitchell] @Lucid, Thanks for the conformation; would you know how music based games use big name tracks then? [/QUOTE]

By asking the artist and often paying for it would be my wild guess *nods
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Post » Sun Feb 12, 2012 2:49 pm

UberDark is right even if it is often big publisher (EA for example) having agreements with music publisher (universal for example) and they both know that "big" music beeing used in "big games", and having "big games" using "big music" reinforce both.

This is all marketing both of the time.

And sometimes there are indys like "Insanely twisted shadow planet" who will have agreement with lesser music publisher ("Nuclear Blast") and have Dimmu borgir as sound track.

From the moment the music is published, you have to deal with the publisher.

Finaly "streaming from youtube"... well, youtube streams video, not music only so it's like downloading more than required and I'm not sure it is legal as you require the authorization of the video author (as long as his the right-holder for the video and the soundtrack).
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Post » Sun Feb 12, 2012 3:02 pm

@Kyatric, Yeah I understand now . I just thought there must be some sort of work around because there is this game called Tap Tap Revenge 4.

Basically this is a music based game, and all the tracks in the game are real well known tracks. But the game is free! and always will be, but there are in app purchases to download more tracks.

So I though there has to be some work around, I study A-Level media, part of our course is the music industry, And the problem with the music industry is piracy, the combat to piracy is streaming, So if I streamed the music then I'm not doing anything illegal but they might bitch. But maybe using youtube is not a good idea, maybe another API..
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Post » Sun Feb 12, 2012 3:14 pm

Basically, if you gain any money from someone elses creation without permission. Its illegal.

So charging people money to unlock tracks that you do not own the copyright to and dont have permission to use would be a big no no.

Though its my understanding that even if you werent making money at all from it they still have the right to tell you to stop, and then if you didnt it would be illegal again.

I could be wrong.GenkiGenga2012-02-12 15:15:20
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Post » Sun Feb 12, 2012 3:16 pm

Yeah I understand. I just don't get how tap tap did it when there a free game..
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Post » Sun Feb 12, 2012 3:23 pm

[QUOTE=smitchell]Basically this is a music based game, and all the tracks in the game are real well known tracks. But the game is free! and always will be, but there are in app purchases to download more tracks.[/QUOTE]
There you go. That's exactly the deal they've made with some music publisher. "We hook the people with some fancy graphics, and integrate a shop system to directly buy songs from you, dear publisher"

If your game is interesting enough to bind players to it for more than just a few minutes, you could try to get such a deal yourself. Just stick to the model, when advertising your game to a publisher:
-Free frontend
-Just a couple of already well sold songs, to tease the player
-Ingame shop system to make it as easy as possible for the player to buy songs without thinking too much about that process, by instantly integrating the downloaded songs in the game.
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