Legend of Pyxel [Platformer/RPG]

Show us your completed creations made in Construct 2

Post » Sun Aug 12, 2012 1:55 am


GENRE: Platformer/RPG
RELEASE DATE: Winter 2012
>Click HERE to play!<


This is an early demo of a Platformer/RPG I'm working on (The title isn't even final). This is a fairly big project that started out originally with me simply trying to learn the in's and out's of Construct 2. What came to fruition is a really fun demo of a Platformer/Adventure/RPG which I hope to complete by the end of the year. I only hope I don't get constrained by Construct 2's limitations.

Some of the features:
  • Full manageable 5x5 inventory
  • Randomized loot
  • Experience + Level-Up system
  • Intuitive combat
  • Large world to explore, filled with secrets to discover

Keep in mind that, while I have done a lot of work on this project, this is far from completion. The graphics (especially the poor excuse for a title-screen/logo) do not fully represent the final product. Although they will be presented in the 8-bit-esque style seen in the demo/screens (I am an awful artist, this minimalistic style is how I compensate for it).

If you think you're up for the challenge, then
COMMENCE THE ADVENTURE!


Need more coercing? Take a look at these screenshots.
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Screenshot 6
Screenshot 7
Screenshot 8
Screenshot 9
Screenshot 10

CONTROLS
WASD - Move
SPACE - Jump
E - Open inventory
Q - Quick heal (Use potion)
R - Respawn when dead
LEFT CLICK - Attack
RIGHT CLICK - Cast magic (Once spell scroll acquired)
SHIFT - Defend (Once 'Shield of the Ancients' acquired)


I look forward to some feedback and critique from you guys! :)


UPDATE 8/14/2012
  • Improved game logo futher
  • New enemy type added
  • Several tweaks to gameplay mechanics

szechuansteve2012-08-14 20:20:13
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Post » Sun Aug 12, 2012 4:53 am

haha, I like how it said Lorem=> on all the signs, and it turns out lorem is the village name..

I thought it was placeholder text.

Really fun overall! I love it!
Good job man!

EDIT: Oh yeah, too many clouds on the lower part of the sky!Rory2012-08-12 04:54:57
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Post » Sun Aug 12, 2012 6:04 am

Haha, Thanks for the feedback! I'll be sure to scrub out a few clouds in the background when I get a chance. Glad you enjoyed it! :)
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Post » Sun Aug 12, 2012 6:27 am

No problem, I like the new logo btw.
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Post » Sun Aug 12, 2012 8:14 am

Cool game. Though I would consider not using the "F" key for the fullscreen button, because F11 already does that job pretty well (I pressed it a couple times by mistake). Love the side quests and inventory system and I'm looking forward to more.

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Post » Sun Aug 12, 2012 8:21 am

pretty awesome. Love the quest turn in and level up sounds =D
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Post » Sun Aug 12, 2012 8:25 am

Man, your game is amazing!

That's exactly that kind of game I wanted to create when I was creating "This is Cute: Episode 1". Unfortunately, with the 100 events limits, this was just impossible. Anyway, back to your game!

I really liked it. I don't know if I beat the game (at least, that part of the developed game since it's still on development.) I was able to get 5 hearts and went to the Fort and bandit's cave. I don't know if there are other stuff to do in the game. I got the shield and the fire spell. Congratulations man! Really good game.
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Post » Sun Aug 12, 2012 8:33 am

Awesome Game! Finish this :D

I killed all Bandits and Trolls, turned in the Slimevials and got levelled up... awesome!!! :D
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Post » Sun Aug 12, 2012 8:43 am

Spam clicking on accepting recall stone gives me unlimited recall stones woot!
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Post » Sun Aug 12, 2012 12:33 pm

Sweet! A bit difficult to play due to the fact that I am left-handed, but all in all, a fantastic job. The bandits kicked the snot out of me. I guess I should have taken the ladder. Next time.
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