leitner box logic for a quiz battle game

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Post » Thu Mar 28, 2013 11:11 pm

Hello all,

I am trying to make a battler quiz game to teach Japanese Kanji. Something similar to knuckles in china land where an image of the kanji is displayed and the player has to type in the phonetic to destroy the card or take dmg. Here is an example similar to what I am thinking.


The thing I am really having the issue with is how I would store a deck with all the vocabulary and introduce it in a queue system with a leitner box logic. Here is the idea behind a leitner box.


This way as the player is introduced to new vocabulary and masters other words they aren't constantly bombarded with vocab questions that they have already mastered.

So, how could I make a manageable tracking system for the vocab list for C2 as well as have a leitner box type of logic for game and vocabulary progression. Any help would be greatly appreciated! Cheers!
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