Lemme get something straight...

New releases and general discussions.

Post » Wed Aug 24, 2011 2:08 am

[QUOTE=spacewarguy] Hmmm... I doubt my knowledge of Construct extends that far, I'm afraid. I guess I'll have a mess about with these ideas... but I haven't done any 3D programming before. Actually, I haven't done any programing. I experimented with DarkBASIC but the sheer learning curve put me off, as well as that I was used to Construct's event system.[/QUOTE]

It's not necessarily as easy as Construct, but I found Blitz3D much easier and more intuitive than DarkBASIC. It also has a nice online community of plugins, and tutorials to learn from. Another good way to make 3D games is using Ninfa3D, a free alternative to Blitz3D, which uses similar syntax and comes with built-in physics and shadow casters.

You can find Ninfa3D here

Edit: You can use it with the FreeBASIC IDE, but I can't find a link on how to set it up, so if you decide to use the engine ask here for how to do it and I'll see if I saved the instructions on my harddrive.Jayjay2011-08-24 02:15:39
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Wed Aug 24, 2011 10:01 am

Thanks Jayjay! I won't lie to you, I'm still relatively new to game development, I've only been using Construct for a couple of years. And I'm certainly not a pro at it yet.

I'll have a look at this Ninfa3D when I get home, I haven't heard of it before. I'm very used to Construct's layout and event sheet stuff, and DarkBASIC just had one big text document thingy where I could write code. I still have no idea how a large complex game could be created with that, shows how much I know...
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Post » Thu Aug 25, 2011 5:50 pm

[QUOTE=QuaziGNRLnose] Deadeye's... creation?[/QUOTE]

Hahahaaa

Anyway, if you want to do something that looks like 3D animation in CC you could probably fake it fairly easily. It would be a tedious process with a lot of setup work, but theoretically it's possible. What you would do is animate your model in whatever package you're using, then bake animation frames into single .obj files. You would take each .obj object and stick them in your scene so they're all overlapping. Finally, you'd need to create your own animation system using events that makes all of your .obj objects invisible EXCEPT for the current frame of animation. Theoretically it's possible.

But if you're just doing an orthographic view from the top or side then it'd be way easier to just render sprite frames from your modeling package. You really only need to have full 3D if your meshes might be seen from any angle at any time. If it's always going to be seen from one side, then there's no need for an actual .obj.

I concur with what others have said though. If 3D is what you are truly interested in then you should probably just knuckle down and start learning one of the billion 3D game creators out there. While CC does have 3D capability, it simply isn't very user friendly or efficient. And as someone who recently made the jump to 3D (and someone who is really not all that great at coding or math) I can say it's honestly not as hard as most people think it is.
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Post » Thu Aug 25, 2011 5:53 pm

Hey. Mind saying which 3D thing you chose, deadeye?
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Post » Thu Aug 25, 2011 6:01 pm

I would recommend either UDK or Unity3D, as they are fairly easy to use as far as managing assets and setting up scenes. You still need some programming skills, though I believe UDK comes with a node-based logic editor (called Kismet I think)... and there is a 3rd party one you can buy for Unity as an addon. And these packages can export to the web, consoles, mobile devices, tablets, and such. Not just the desktop. That is, if you buy a license for that device. And I don't know a lot about UDK, but Unity at least can export to web, Windows, and MacOS in the free version.

Long story short, if you're going to do 3D then use a dedicated 3D package.

[QUOTE=Somebody] Hey. Mind saying which 3D thing you chose, deadeye?[/QUOTE]

I'm using Unity

Ironically, I am using it to make a side-view game that mostly uses sprites . Though there are some 3D models mixed in for things that have to rotate and such.deadeye2011-08-25 18:06:50
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Post » Thu Aug 25, 2011 6:10 pm

Alright, cheers for the info. Have been looking into it, but I sure do like me some Construct
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Post » Thu Aug 25, 2011 6:17 pm

Crytek also released the CryEngine 3 SDK for free(non commercial) a few days ago. You might wanna try it -
http://mycryengine.com/

I tried it, it's sys requirements are low compared to UDK.

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Post » Fri Aug 26, 2011 9:32 am

So Deadeye, I'm seriously considering taking the plunge into 3D... so you recommend Unity for a beginner? I know no coding, so I would have to learn practically everything from scratch.
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