Let us create more Layers in Test Version

Post » Tue Aug 01, 2017 9:47 am

jomo wrote:
NetOne wrote:
jomo wrote:I'm sorry to say that NewGround Jam period is too short for a semester, and too early for the semester after summer vacation. Since you put the words so firmly like, me and my colleagues can see Scirra's determination clearly. We are sorry to say that we won't invest on C3 education programs, and we will help our customer schools to migrate to other 2D engines in order to avoid the termination of C2.


Older engines never had layers. They are just a convenience.
You can make 1000s of layers on one layer using the engine z stacking or even have your own dynamic z sorting in 2 events ....but I suppose you prefer to teach your students defeatism instead of ingenuity.


Everything in the class is for convenient comparing using DirectX or OpenGL to make a game. Of course, I can teach student how to make a engine from a blank file, and compile it to get a native binary.


Anyone with half a brain can learn Construct 2/3 basics in 1 hour by themselves
but.....
Of course, I can teach student how to make a engine from a blank file, and compile it to get a native binary


Now that would be a class worth attending, even if it was simple pong or spinning box.....
...
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Post » Tue Aug 08, 2017 7:10 am

@Ashley , @Tom

How about
- less event/layer limitation ( i.e. more events and layers), but
- no exporter option available, i.e. preview mode only

for free version?


Since it has no exporter, users could not publish any app in free version.
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Post » Tue Aug 08, 2017 10:25 am

rexrainbow wrote:@Ashley , @Tom

How about
- less event/layer limitation ( i.e. more events and layers), but
- no exporter option available, i.e. preview mode only

for free version?


Since it has no exporter, users could not publish any app in free version.

+1 This is the "best" compromise

And to let users "taste" the export options, you can limit them only to the C3 demos ;)
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Post » Tue Aug 08, 2017 11:02 am

Everyone wants more in the free edition. This lets them do more without making a purchase. Unfortunately that's not good for the business and our ability to make the product everyone wants and add the features everyone is asking for.
Scirra Founder
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Post » Wed Aug 09, 2017 4:06 am

AuShadow wrote:@jomo this is why for education there is an education licence model. this was not designed to be free software so why complain when its not?, yes that specific tutorial needs to be updated for C3 so as to be complete fully as the tutorial is written but if you are writting you're own classes then this is something you could pick up on yourself and modify it before you present it to your class. And to say you must be this qualified to talk to you is not going to get you any more help it will just alienate you from everybody. Plenty of people here have put games on the play store añd being mostly an english community that is a bad example as we cant even tell if there is actually any gameplay there.


Haha!
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Tatung University, lecturer.



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Post » Sat Aug 12, 2017 7:43 am

Ashley wrote:Everyone always wants the limits higher, so they can avoid buying it for longer. I'm afraid it doesn't really make business sense to encourage that.

We did open up the full tool during the Newgrounds jam to help iron out a lot of bugs, and it was very successful at that. C3 is already a lot more stable by now.


Yeah paywalling hundreds of young students is a great business practice.

The yearly payments are scummy and a community killer, btw. Tons of people just want to casually dabble in game development and have no guarantee that they'll finish a project in a year, or ever.
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