Let's get chrome to fix the Keyboard/Mouse bug!

Bugs will be moved here once resolved.

Post » Fri Jan 27, 2012 2:10 pm

I don't see how it could be specific to C2, since the engine just uses javascript's keyup/keydown events like any other HTML5 game, and the bug seems to be that the keyup is sometimes not fired. So I actually would have expected it to affect all HTML5 games, not just C2.
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Post » Fri Jan 27, 2012 8:40 pm

OK. @Ashley, has Chrome contacted you about the bug? I have heard no response from them however I did direct them to you in a comment.
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Post » Sat Jan 28, 2012 2:49 pm

It also occasionally occurs with the mouse press/release also, but not to the extent of the keyboard. Perhaps we can rephrase the title of the issue as an HTML5 issue instead of a game related issue to up Google's "priority" a bit more?

I'm trying to check right now with some other HTML5 devs to see if they encounter the same issue with their games. Also, i've noticed in that Onslaught Arena game, they've somehow disable the whole entire web page except for the canvas area, thus allowing for any clicking(or accidental highlighting) outside the game area itself. Perhaps that can have something to do it with too?
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Post » Sat Jan 28, 2012 5:12 pm

Also people should keep on putting a star on the issue to keep telling this issue should be fixed.

Also "blocking" the res of the page is some kind of bandage for this issue but certainly not a definite answer (imagine the scirra's arcade if you were only able to click in the game canvas and not the rest of the page...)Kyatric2012-01-28 17:13:20
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Post » Wed Feb 01, 2012 12:26 am

I'm getting really ticked off now!
this is pretty much the only thing holding my game back from a full release.
Keep starring, guys!
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Post » Wed Feb 01, 2012 12:38 am

Starred! I just ran into this problem with the game I was making for last weekend's Game Jam. We had to rework the controls so that clicking wasn't necessary. It's a shame that such an awful bug has gone unfixed this long... I really hope it gets taken care of soon.
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Post » Wed Feb 01, 2012 12:43 am

Thanks, Sulley. At least they assigned the bug, which means they pay some sort of attention to it.
We all know that Chrome is, at the moment, the only feasible browser for mildly performance-heavy games, and it is ridiculous that it has this small, yet game-breaking bug.

Tell your friends! Every star counts!
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Post » Wed Feb 01, 2012 5:08 am

[QUOTE=sqiddster]We all know that Chrome is, at the moment, the only feasible browser for mildly performance-heavy games[/QUOTE]

Well Firefox hit its version 10 milestone this night, and for a few releases in a 64 bits environment it works as good if not better than chrome (since it doesn't have the control bug).

I wish this bug to be resolved to provide the best experience to the user whatever the browser he uses in the end, but in all honesty in my eyes, chrome has lost its leader spot as far as HTML5 gaming goes a few FF's versions ago.
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Post » Wed Feb 01, 2012 11:15 am

@kyatric Really? Even recently I have tested my game in Firefox, it is extremely laggy and the webGL rendering is blurry.
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Post » Wed Feb 01, 2012 1:34 pm

FF doesn't have such a good garbage collector and seems to have slowdowns with audio so tends to be noticably more choppy than Chrome in my experience.
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