Let's get chrome to fix the Keyboard/Mouse bug!

Bugs will be moved here once resolved.

Post » Wed Feb 01, 2012 1:34 pm

FF doesn't have such a good garbage collector and seems to have slowdowns with audio so tends to be noticably more choppy than Chrome in my experience.
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Post » Wed Feb 01, 2012 11:46 pm

On my computer (Intel Core i5-2500K @3.30 GHz (x4), 8 Go DDR3, NVIDIA GeForce GTX 560 Ti (driver 285.62), Win 7 Pro SP1) FF feels a bit more flickering/choppy than Chrome on the graphic level depending on the project (sometimes I experienced more choppyness/less fluidity out of chrome).
But in the end, on the fluidity point, both appeared equivalent to me.
Also Chrome tends to take more ressources out of my GC (I have a monitor on screen, and when previewing a project in chrome, it takes around 10 mb more GC ram than FF and put the usage percentage of the GC to around 5% more than FF too which was kind of surprising (test made previewing the same project from C2 in FF and in chrome one after the other)

For the audio, it's true that FF is far from being the best implementation so far, but they are working on a better implementation of the audio API. I haven't messed a lot with audio so far tbh.

In my eyes, Mozilla seem to have noticed the importance of HTML5 gaming and its needs.
They have dedicated people like the creator of Rawkets (http://rawkes.com/) who testes and push the developpment of certain technologies/implementation of the HTML5 standard in regards to game.
When in comparison google still hasn't fixed the keyboard bug, it sounds to me Mozilla is more preoccupated with games needs.
It's a subjective feeling of course, biased by the fact that I'm a long time FF user/supporter, I'm aware of it, but still, chrome is not a definitive leader to me.
Both browsers have their strengths and weaknesses but I haven't experienced FF's graphic display as weak since I was using it on XP.
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Post » Sun Feb 05, 2012 5:40 pm

lol. I just signed up for the forums because of this bug. I knew it wasn't on my side. I thought it was a problem with the engine seemed like it would create a gravity effect to one side when to much was spawned on the screen.

=/ Looks like I'll have to turn my IE back on. But yea this is a nasty bug. A lot of the people I know use chrome over fox or IE.
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Post » Sun Feb 05, 2012 5:48 pm

As I said before, the problem is is that Google Chrome has noticeably better performance in the general aspects of HTML5. I am certainly not going to direct users away from it, especially seeing it is now the #1 web browser in terms of popularity.

I suppose we can do nothing except for getting people to star the issue. Perhaps it would be worth lots of us e-mailing the Chrome representative who has been CC'd the issue (you can see it on the bug report page).

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Post » Mon Feb 06, 2012 9:25 am

16 more stars to go to be on the first page.
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Post » Tue Feb 07, 2012 11:07 am

Hi. Try running project in firefox instead of chrome as it supports it solves this issue, if you have problems running project in firefox referr to my problems with firefox post for a solution, cheers.
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Post » Tue Feb 07, 2012 11:10 am

@sunavagun we are aware that it is a chrome bug only, however the user should have the right to choose whatever browser he/she chooses.
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Post » Tue Feb 07, 2012 11:45 pm

I appreciate that BUT, here goes, instead of sitting back and not using the software while waiting for google to fix your browser of choice, i think that most people would make the choice to use the browser that supports the software. its like ordering fast food from a place knowing people spit in it, going hungry while waiting for careless management to do something about it when you could have just ordered the same thing at another place and ate spit free food.
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Post » Wed Feb 08, 2012 12:05 am

Well no one is ever not going to use other browsers, but Chrome is the optimal and preferred browser for HTML5 gaming which is why so many here are still pushing the for the fix. I myself have had to use Firefox a few times when the Chrome issue did get burdensome.
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Post » Wed Feb 08, 2012 12:10 am

@sunavagun there is nothing wrong with telling your players they have to use firefox. However be prepared to lose a significant portion of your player base.

Also, in my experience Chrome is much better at HTML5. It has the Web Audio API, and in firefox the WebGL rendering is blurry and the games are noticeably choppy.

But, thankfully, all browsers are going full speed ahead with HTML5!
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