Let's ditch Box2D

New releases and general discussions.

Post » Wed Jul 21, 2010 2:33 pm

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Post » Wed Jul 21, 2010 2:58 pm

o_0

Yeah, um keep hope alive there buddy.
Image Image
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Post » Wed Jul 21, 2010 3:28 pm

The problem with videos is it could have been rendering on a farm for a week. There need to be playable demos to show it's practical, otherwise there's not a chance we'd switch engine!
Scirra Founder
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Post » Wed Jul 21, 2010 3:31 pm

Its' making it's rounds everywhere on the net :D

It's a Plugin for XSI and it's obviously too computation heavy to have it in a video game of any kind. Still nice to look at and very impressive work though :D
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Post » Thu Jul 22, 2010 12:06 am

Yeah, surely that's rendered.

I've seen most of those effects rendered in Max and Maya plenty of times, but some of them are really impressive.
Whether that's down to the plugin or the efforts of the modellers is another thing.

Can't believe that's realtime on any system that's available Today.

Krush.
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Post » Thu Jul 22, 2010 6:57 am

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Post » Thu Jul 22, 2010 11:35 am

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Post » Thu Jul 22, 2010 3:45 pm

Yeah i've seen physical before. Loved it. But yeah, it'd be kinda hard to integrate. Physical is 'vertex integration' physics, while Box2d is 'rigid body' simulation. However, in the most recent build of box2d there were some examples of soft bodies and breakable bodies. I tried to port our physics engine to the latest version of box2d, but it doesn't seem to support the concave shapes as well as the old one. I dont know if this is due to some change at the core of box2d (I think everything uses the separating axis theory or something so its literally impossible for collisions to be missed now) or if perhaps the convex decomposition algorithm i used does something wrong thats okay by the standards of the earlier version of box2d but not this version :/
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Post » Thu Jul 22, 2010 4:45 pm

I would really like to see something like that in construct just to play around with that.

Browsed some box 2d forums: ITS AWESOME! I would like to see full potential of box 2d in construct!
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Post » Fri Jul 23, 2010 3:30 am

Most of those are pre-rendered, as already mentioned. It's impossible to render some of those in real time on ANY PC, not counting running a game at the same time. Besides, how many of those would actually be useful in 2D? Not the coolest ones!

It is pretty impressive though. I hope Blender gets to this point some day D:
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