Level Card

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Post » Sat Jun 29, 2013 6:34 pm

Hello everyone! I am making a platform game and I want to add title cards for each level, like in Sonic the Hedgehog games.

http://www.youtube.com/watch?v=QV4cHB07wkY
http://www.youtube.com/watchv=PsAnfmRtsZ4
http://www.youtube.com/watch?v=2RGsqR70kes

How do I add that more rational way?
Thanks nurzhanCAKE2013-06-29 18:36:26
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Post » Sat Jun 29, 2013 7:04 pm

on Start of Layout: SetVisible: set to visible "Title card sprite"
Wait: 2 seconds
SetVisible: set to Invisible "Title card sprite"

(or spawn it and destroy it, pick your poison).

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Post » Sat Jun 29, 2013 8:16 pm

No, i need to make separate parts of the card to move. And how to make text stick to sprite?
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Post » Sat Jun 29, 2013 10:51 pm

Here's a little example (r136). It's possibly not the most practical way of going about things, but it allows for a very straightforward timeline approach to this sort of basic animation - simply separating things with System: wait commands.

If you want the text to "stick" to the sprite, read up about the Pin behaviour. Maybe read a few tutorials as well.
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Post » Sun Jun 30, 2013 6:07 pm

Thanks a lot! I've got it.
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