Level Creation Capx

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Post » Thu Feb 14, 2013 7:02 pm

What's the best way to output this information to use later?

I basically want to be able to give my editor to someone else to design levels. Then I import the info, from whatever file format it spits out, into my game.

I'm interested, not just in the file type, but also the layout of the information itself (arrays etc)

Thanks
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Post » Sat Oct 05, 2013 6:10 pm

Is there any way you can share the levels afterwards?
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Post » Tue Mar 11, 2014 1:50 am

Sorry to bump an old post, guys, but I'm having some issues here.

I got a capx together for anyone who can't figure out what you guys are talking about: https://www.mediafire.com/?82yu55mdtq2o0y5. I managed to get it working, but if you take a look at the capx, the mouse is unsynced with the spawn block. Therefor, when I remove the mouse cursor (to make it easier on the player's eyes, the player has to guess where to click to delete a misplaced block. Just look at the capx, and tell me if there's a way I can adjust the grid so the block is in the center of the mouse.

EDIT: also, I'm still working on a way to save and load the files. I'm trying to use the dictionary object, but it's getting a bit too large for me. Anyone have a solution on that yet?
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Post » Tue Mar 11, 2014 5:08 am

https://www.scirra.com/tutorials/585/ho ... vel-editor
Here you go,wrote this tutorial last year.
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Post » Wed Feb 24, 2016 4:59 pm

wel done awesome work you are a genius bro i also had a plan to make a game with level editor thank you mate :D
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Post » Sun Feb 28, 2016 6:25 pm

very easy :D
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