I am new to this engine and I am working on a level editor for a game i am making. It works great so far but when I add a save function it doesnt save all the instances in the editor part. For example, I have one object called solid_start. I have an edit box called world_name and a button called btn_save. I have the action so when the user clicks btn_save, it saves solid_start.XY to a .ini file. The user adds more than one of solid_start in different positions and presses btn_save and it only saves the first solid_start.XY. How would I get it to save the rest of their positions? In the .ini file it saves as solid and I would like it to add a "1" to the end of solid. Eg. solid1 = x,y/solid2 = x,y/solid3..solid4..solid5.....solid99...solid1000.. If you get what I mean.