Level Editor Implementation

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Post » Wed Jun 03, 2015 7:35 pm

Message: donkeyspaceman can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
I'm looking to create an in-game level editor for my game, Skullshot (http://virtually-competent.itch.io/skullshot), and I was hoping anyone who's done something similar could talk about their approach.

I'm curious to see any sort of level editors made in Construct as well as how they handle saving/loading/sharing designs, but specifically for my game, I'm interested in making use of the tilemap object and allowing players to draw platforms, so I'd be especially happy to see that someone's done something similar.
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Post » Thu Jun 04, 2015 2:56 am

Try following of the same idea as the game i made called creature creator: https://www.scirra.com/arcade/other-gam ... reator-366
And ill also try to make a capx for you about a level editor with saving and all that.
Send you a message when i finnish
yes.

__

|:D|

Gamjolt account:http://gamejolt.com/profile/masgame/409321/
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Post » Thu Jun 04, 2015 5:58 pm

Hey @donkeyspaceman ,

There seems to be a few good ways of doing it to be honest. It really depends on what type of game and if you are going with tilemaps for your levels. I actually just finished up a template I'm waiting for Scirra to approve that will be on the store that shows a simple implementation of doing a tilemap level editor. Here is the demo on the arcade: https://www.scirra.com/arcade/tutorial- ... -store-401

It really comes down to having to save some JSON values of the tilemap, and referencing it again later either with Local Storage or an external source. I'm working on adding in to the Level Editor, which will use Firebase or Parse to save your levels into a cloud database so then other users can access your levels.

Either way, good luck on your adventure into level editors!
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Post » Sun Apr 24, 2016 11:13 am

@Djfuzion were you able to build a online level editor? im looking for something like that :D
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Post » Sun Apr 24, 2016 1:59 pm

My pix editor that store animation frame as bits (0 or 1) and grid position (x and y)
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Just what Djfuzion said, stored format depends on what kind of data need to be recorded and called.
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Post » Mon Apr 25, 2016 3:58 pm

Wow, this is an old thread!

If you're interested in what I ended up making, you can find it here: https://virtually-competent.itch.io/sku ... vel-editor
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Post » Mon Apr 25, 2016 7:24 pm

nice game.. good graphics :)
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Post » Fri Jul 01, 2016 9:49 am

@donkeyspaceman

Thats pretty cool! - is there any chance you are willing to share the capx?
im pretty lost at how to code this sort of editor, it seems pretty advanced.
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Post » Tue Jan 17, 2017 3:54 pm

@donkeyspaceman that editor look so good what was your approach? I'm looking to make something similar
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