Level editor with Autotile system

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Post » Mon Feb 25, 2013 3:05 pm

Hi i'm working in a Platformer, and i built an autotile system with random trees and flowers, etc(i will add other graphical assets) just to speed up the level design process.I am triyng to generate random levels with the cellular automata system, but with no success.

2dAutotilecesisco2013-02-25 15:50:23
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Post » Mon Feb 25, 2013 4:49 pm

cool concept!
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Post » Mon Feb 25, 2013 8:18 pm

Very cool editor, faster and simple.
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Post » Tue Feb 26, 2013 3:35 pm

Hi, someone already tried the Cellular automata approach to create random levels in C2?I found a few threads in the Construct classic forum but not in C2 forums.
tks
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Post » Thu Feb 28, 2013 1:03 am

Hey I'm the one who sent you a pm on Youtube. Well, I'm glad that this has become a huge project. Or did you say big? It doesn't matter. Anyway, so it's going to be in a platformer game you're making? How far are you into it? And are there any screenshots you can show us? And btw I just created my account so I don't have much reputation here.
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Post » Thu Feb 28, 2013 11:53 am

@Bob1 hi, i'm making 2 platformers, this and "ZED-3600".I'll post screenshots of this later.
If you are interested, this example use the bitwise method to autotile , that is very straightforward, the hard part of the process is the design of the terrain sprites in order to achieve a fliud and organic feel.

bitwise autotile methodcesisco2013-02-28 11:55:09
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