A level editor has been talked about before. It's not a top priority since it aparently works without one, but it would speed things up hugely, be loved by everyone, and place you yet another step ahead of your rivals. Making levels is actually when you build your game world, it's a huge part of making games, (especially exploration games which has become a pretty big genre). The perfect game creator would of course be great for level design, so it feels like a natural step for C2 to take.
I suggest the following solution. Pressing the "level edit" button gives you the level in full screen, eccept on one side where you have:
-the objects panel to pick objects and place into the layout.
-A tool bar with basic tools. For example a pencil that you use by picking a sprite and draw on a grid. Option to replace existing sprites or layer them etc. If you don't use a grid you just klick in sprites, right klick to delete (or something like that).
-A minimap, where you can click to navigate to different parts of the level. Everyone working with big levels in construct would agree with this. Right now you either have to zoom in and out wich often fails and you end up 500% zoomed in some corner, or space+drag like 50 times.
I'm looking forward to working with this![/quote:1t0szome]
I was thinking about this last night!
now I would add autotileset to go with it. That would help a lot too especialy in grid based designs. How they would work? croping in the right places simple 3gridsX3grids based texture with the main texture in the center grid and border textures around it. More or less like this one ( except this one is using more grids for diferent types of corners)
So people vote for this as this will speed up the lvl building by 300%. no joke.