Level ideas needed!

Discuss game development design and post your game ideas

Post » Thu May 21, 2015 7:34 am

Can someone give me some ideas for levels in my physics platformer Perry World, now I'm currently designing the first level in the game.

In a level, it should have:

HIDDEN ITEMS
  • 5 Atomies (an atom-like thing)
  • 5 1-up letters

USUAL ITEMS
  • 1 or more enemy(s) (pirates, if you doesn't know)
  • 50 or more pellets (similar to coins in the Mario series)
  • 3 or more checkpoints
  • Hidden areas

HELPERS
  • 1 or more Nana(s) (she's a blue octopus that holds you through dangerous areas)
  • 3 or more Jelly Siblings (they help you bounce higher)
  • 2 or more Bombers (similar to Perry, but detonates when seeing enemies)

OPTIONAL ITEMS
  • Teleports
  • Physical puzzles
  • Frictional surfaces (sand, ice and bouncy blocks)
  • Explosive blocks
  • 1-up bubbles
Twitter | Facebook | Instagram

If you play Puyo Puyo games, you can meet me at the Puyo Puyo English Community Discord: https://discord.gg/0k41S8ARwvY2iTIQ
B
103
S
24
G
11
Posts: 697
Reputation: 12,898

Post » Thu May 21, 2015 3:37 pm

Not sure what you're asking for...?
B
13
S
5
G
4
Posts: 139
Reputation: 2,586

Post » Fri May 22, 2015 12:55 am

@crypticblonde - What I'm actually asks was an example map of a level. If you have one, can you show one?
Twitter | Facebook | Instagram

If you play Puyo Puyo games, you can meet me at the Puyo Puyo English Community Discord: https://discord.gg/0k41S8ARwvY2iTIQ
B
103
S
24
G
11
Posts: 697
Reputation: 12,898

Post » Fri May 22, 2015 2:31 am

Can you show an example?
B
89
S
28
G
11
Posts: 652
Reputation: 11,428

Post » Fri May 22, 2015 8:01 pm

i suggest using this? and making different placements of the power-ups? i mean its all depending on how you want to build the game, and how complex the levels should be
B
76
S
22
G
69
Posts: 1,353
Reputation: 43,833

Post » Fri May 22, 2015 11:37 pm

This is a super resource for understanding how to build strong level design : http://renegadesector.com/level-design-primer/
B
34
S
9
G
3
Posts: 493
Reputation: 4,067

Post » Mon May 25, 2015 5:17 am

@gamecorpstudio - Thanks for your suggestion, but the first level need to be "outdoor". I'll use your example as the inspiration for the second level.

@alvarop - Is it video tutorials or regular text tutorials (with images)? I can't see video tutorials as my current Internet connection is not suitable for YouTube videos. (I have to wait next week so I can use my sister's 4G router, so I can watch YouTube videos)
Twitter | Facebook | Instagram

If you play Puyo Puyo games, you can meet me at the Puyo Puyo English Community Discord: https://discord.gg/0k41S8ARwvY2iTIQ
B
103
S
24
G
11
Posts: 697
Reputation: 12,898

Post » Mon May 25, 2015 6:17 pm

Click on it and you will see.
B
34
S
9
G
3
Posts: 493
Reputation: 4,067

Post » Tue May 26, 2015 2:30 am

@alvarop - OK, the tutorial you just give me is just regular text tutorials (with Flash examples). Thanks!
Twitter | Facebook | Instagram

If you play Puyo Puyo games, you can meet me at the Puyo Puyo English Community Discord: https://discord.gg/0k41S8ARwvY2iTIQ
B
103
S
24
G
11
Posts: 697
Reputation: 12,898

Post » Thu Jun 11, 2015 2:12 pm

Message: monotonic is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
alvarop wrote:This is a super resource for understanding how to build strong level design :


That's a really good resource! I will have a full read of that myself, thank you.
B
4
Posts: 2
Reputation: 204

Next

Return to Game Development, Design & Ideas

Who is online

Users browsing this forum: No registered users and 1 guest