level select checkpoint

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Post » Wed Mar 30, 2016 7:31 pm

Hello,

I have been working on a game and have posed this question before. I have a level based game with a level select option which is working fine; however, I would like to have these level select options continue to be open after you complete each level, i.e angry birds. I feel like this should be a relatively simple fix that I cannot wrap my head around.

Thank you for your time,

Peter
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Post » Wed Mar 30, 2016 8:26 pm

???
Do you mean you want to see all already solved levels when you visit the game again = save game
Or when you finished a level to see all already played levels (open) = instance variable or array

  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
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Post » Wed Mar 30, 2016 9:20 pm

I am looking for the later option, yes. I am working with arrays right now and trying to get it to work.
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Post » Wed Mar 30, 2016 9:23 pm


  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
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Post » Wed Mar 30, 2016 11:44 pm

I have tried to use this tutorial and others, and I have found a process that works, however, when the player gets a game over, everything resets.
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Post » Wed Mar 30, 2016 11:45 pm

hard to help without a capx

  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
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