Level streaming

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Post » Wed Oct 02, 2013 5:10 am

As every one of us know in game engines there is 2 kind of level streaming exists hard level streaming and soft level streaming.
2d game engines usually use Hard level streaming. but I can not find any solution in construct 2 for level streaming.
when I have 5 layout as I know all contents of 5 layout will be downloaded.
is all content load in memory?
or each layout load in memory when it used?
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Post » Wed Oct 02, 2013 8:13 am

This is an old post by @Ashley on the subject:

[QUOTE=Ashley] Automatic, always-on per-layout memory loading was implemented in r107. However, it only affects the WebGL renderer, because the canvas 2D API does not provide manual memory management. For browsers which do not support WebGL (notably IE10/Win8) it's simply up to the browser to manage memory intelligently. It's possible it does this already, but it's hard to test - your best best is to ask the browser vendor. On CocoonJS and directCanvas it's also not supported, but it may be coming soon (I've discussed with both about implementing it explicity even though they're both currently canvas 2D rendered).[/QUOTE] LittleStain2013-10-02 08:14:39
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Wed Oct 02, 2013 3:17 pm

thank you so much
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