library, dll access

Discussion and feedback on Construct 2

Post » Mon Apr 20, 2015 6:44 pm

Hi I'm not amazingly technical so bare with me.

I'm on a team making a game in a custom engine (visual C) , for the mini games I suggested we somehow render what iv'e made in C2, to save time/give me more control as a designer.

(rendered onto an in game arcade cab)

My programmer says we would need access to the library from his custom engine with DLL

any thoughts ?
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Post » Mon Apr 20, 2015 7:48 pm

Custom engine with DLL?

Didn't you mean DirectX?

All browsers don't need to access DLL to run HTML5 games.
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Post » Mon Apr 20, 2015 8:07 pm

You can't access dll files from javascript typically. You'd have to make a browser plugin I suppose.

But if you're wanting to run your c2 projects in your custom engine, it's not a trivial thing to do. Basically you'd be stacking another engine on top of yours which would defeat the purpose. You could pull the level layouts and animations from the xml of the capx files and convert it to something your engine can use, but all the logic would have to be re-written from scratch.
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Post » Mon Apr 20, 2015 9:05 pm

R0J0hound wrote:You can't access dll files from javascript typically. You'd have to make a browser plugin I suppose.

But if you're wanting to run your c2 projects in your custom engine, it's not a trivial thing to do. Basically you'd be stacking another engine on top of yours which would defeat the purpose. You could pull the level layouts and animations from the xml of the capx files and convert it to something your engine can use, but all the logic would have to be re-written from scratch.


Thanks, I'll show him this seems you got what I meant.
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