Licence explanations

Discussion and feedback on Construct 2

Post » Wed Mar 04, 2015 9:53 pm

Hello, I'd like to buy licence, but I'm not shure which licence I need.

So if anyone can help me and explain some things I'd be very thankfull. For example, how can Scirra know how much revenue I made with my games? Is it "play fair" policy? I mean if I make more than 5K I wouldn't blink before buying the bussines licence, but how can Scirra actually know how much money I make selling my games or through advertising? :?:

Scenario a)
I have a personal licence, and I make a game for a client on a contract and I give him exported files, I charge him 1000$, thus I don't need bussines licence. So the game is not mine any more, but the client makes 10 000$ from advertising in this game I made, or he resells the game for 10 000$. Do I need to buy bussines licence although he made 10K and not me?

Scenario b)
I'm a poor indy game developer :( , and I spent my last 129$ for Personal licence. I can't afford paying fees to publish on AppStore or Google Play, so I let a friend of mine sell the game through his accounts, and agree with him on revenue share. Am I allowed to do that? If he pays me in cash "under the table", how could Scirra know how much money I made?

If I understand correctly "Personal Edition Licenses are permitted for use by one named individual." means that only I am allowed to use the Construct software, but once I export the game for, lets say, android, I can do with it what ever I like, as long as I don't make more than 5K $, right?
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Post » Wed Mar 04, 2015 9:56 pm

I doubt that Scirra are going to discuss the security implications and procedures regarding how they check licensing, and as users, we are hardly going to know the answer.

IMO just asking the question is dodgy.

Also, all licensing queries would be better off being directed to support@scirra.com . That way, @Tom can deal with any unusual queries you may have in a much more professional and less subjective way than you would receive here.
If your vision so exceeds your ability, then look to something closer.
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Post » Wed Mar 04, 2015 10:16 pm

Like I said, as soon as I make 5K I'll buy 2 bussines licences, just in case I loose one. I'd just like to get some things straight, like If I create games for others, and I sell 4 games for 1000$, but then my clients make more money than 5K on the games, am I obliged to buy bussines licence since I earned only 4000$.

I think it's a legit qestion, and I don't see anything dodgy about it. Let's say my contract with the client has a "privacy clause" and I'm not allowed to communicate financial aspect of the deal, do I say to the client: "sorry, but If you want me to make the game, I have to send a copy of this contract to Scirra, so they could check if I made more than 5k $ or not".

And I don't understand am I allowed to create games using personal licence (only I would use the Construct 2), but sell it on other's accounts once I export them (like GooglePlay, or AppStore accounts my friend has) since I don't have accounts of my own.

Is this "only one person" binding for C2 only? Or does it apply to 3rd party accounts too (like if I have Personal licence, only I am allowed to use C2 and only I am allowed to sell these games through only mine Apple developer account, only mine Admob account can be used for advertising, etc...)
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Post » Wed Mar 04, 2015 11:35 pm

how can Scirra know how much revenue I made with my games?


Divine epiphany.
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Post » Thu Mar 05, 2015 10:23 am

I've contacted support and am waiting for reply. Will share my insights on this to hopefully help someone else...
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Post » Sat Mar 07, 2015 9:20 pm

I've contacted the suport team, and I'm very happy both with quickness of the reply and with their "customer relationship" :) I like Scirra more and more, I'll post my findings later...
Last edited by saf on Sat Mar 07, 2015 9:26 pm, edited 1 time in total.
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Post » Sat Mar 07, 2015 9:21 pm

So pretty much, I found out the following:

1. To use C2, you have to stay within Scirra's terms and conditions -> scirra. com/store/construct-2-personal/personal-license-31

2. Once you want to publish the game you have to comply to terms of the publishing platforms:
Apple -> developer.apple. com/programs/terms/registered_apple_developer_20100301.pdf
Google -> play.google. com/about/developer-content-policy.html

3. To answer my own questions from 1st post:

Scenario a) "I sell the game to a client for 1000$ and later, the client resells the game for 10 000$"
-> I don't need to buy Bussines licence, since I didn't earn more than 5K$, but at the same time, I'm an idiot, and should have sold my game for at least 7K$ (then I would need Business licence)

Scenario b) "I publish the game on friends account, and then share revenue with him"
-> As long as we do not violate publishing platform's terms and conditions, we can publish the game like that, but as soon as I strike 5K$ mark I'm legally and morally obliged to buy Business license

Bottom line, if you make games and plan on making more than 5K$, hire a lawyer and collect all the terms and conditions from all the platforms you plan on using, and give them to your lawyer :)
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Post » Sat Mar 07, 2015 9:54 pm

Why do you need a lawyer?

If its more than 5K in the bank (for you personally) then get business license. Pretty simple, no?
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Post » Sun Mar 08, 2015 11:07 am

Silverforce wrote:Why do you need a lawyer?


Well, you don't, but if you plan making a career out of making games, and plan making more than 5K, you want to protect yourself, right?

There is a lot of "fine print" in every single "Terms&Conditions" document on the web, and, be honest, how many of those have you read, and more important, how many of those have you understand.

There is also the whole "Copyright" thing, where, if you do make a big game, would want to protect your assets etc...
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Post » Sun Mar 08, 2015 7:49 pm

If you are making games for a living, spending $500 on a license for an engine that saves you tons of time is a no brainer. Why would you spend tons of money on a lawyer to try to weasel out of a VERY modest license fee?
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