Licensing, royalty free license, indie development

New releases and general discussions.

Post » Tue Aug 16, 2011 9:06 am

Guys, I have few questions about construct's licensing in general for creation of commercial games.

Construct itself is very powerful constructor, which allows designers
to create games on their own without any troubles in coding.

The problem is - its under Gnu Gpl. And let's just say this sucks.
To example i want to create huge game and sell it trough steam or something.

So what i gonna do? Of course i can use default hooks in gnu gpl, saying that i keeping your part of code gnu gpl and selling only my parts which i created in this project such all resources, story-line and levels themselves.
But seriously, what about convert construct classic's license from gnu gpl to zlib or better bsd licensing? Will really help alot.
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Post » Tue Aug 16, 2011 9:57 am

You can use any license you want for your games. Gpl only covers Construct Classic, and its distribution. Basically a game is not any kind of alteration to that code.
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Post » Tue Aug 16, 2011 10:00 am

Its creating exe file yes....hmm..okay a question, theoretically i can include steam.dll and include its api on my game distribution?
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Post » Tue Aug 16, 2011 10:07 am

No idea what their license is for that, but you would probably need to make a plug to use it.
So yes, theoretically.
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Post » Tue Aug 16, 2011 10:32 am

Thanks for help mate.
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Post » Tue Aug 16, 2011 2:32 pm

You must've missed this sticky!
Scirra Founder
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Post » Tue Aug 16, 2011 2:49 pm

Speaking of Steam API plugins, is there such a thing yet? I would love to have such a plug-in. :)
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Post » Wed Aug 17, 2011 6:33 am

afaik steam don't giving away any api untill they will see you have decent project - and after all you still not free to set your plugin to free download cause steam api is closed for bare souls.
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