Light in construct

For questions about using Classic.

Post » Mon Feb 06, 2012 12:33 pm

Hello guys !     . I wanted to ask, is it possible to make light simular to this one in construct. I think it is, but can someone help me ? I dont know how to do it ... It is done with shaders , am i right ? Where can i download them ?
Thank you
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Post » Mon Feb 06, 2012 3:22 pm

Hi! Yes, it is possible. For 2D, the sky is really the limit. I suppose light like this is done in a composition of several sprites carrying the right shaders.
Construct already comes with a variety of shaders that should suit the purpose. I would start toying around with the Multiply Plus shader and check what results I get.

Cheers,
the Colonel
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Post » Mon Feb 06, 2012 3:42 pm

I can't tell from the still frame if anything special is going on with the light. At first glance I thought it was just nicely colored sprites, and alpha. Though it looks like there might be some additive blending(one of the built-in effects), saturation, or a tiny bit of bloom(CC bloom effect by Davioware, here) on that blueish sky back there.

if those boxes at the bottom are bumpmapped or something I can't tell without video either.

Do you have a link to a video, or the game title?lucid2012-02-06 15:47:37
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Post » Mon Feb 06, 2012 3:55 pm

Thanks.
Here is the video http://www.youtube.com/watch?v=XnKhwrPbv2s =)
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Post » Mon Feb 06, 2012 4:08 pm

I see no indication that it's anything other than a pre-rendered image.
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Post » Mon Feb 06, 2012 4:25 pm

yeah, what newt said. I still say there might be bloom, but it's so subtly it could also just be crappy video compression.
Also, it has a vignette(cc vignette effect). lucid2012-02-06 16:26:54
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Post » Mon Feb 06, 2012 4:32 pm

That can be done without any special shader. It's mostly the composition that matters. The light beams are simply additive, and the trees in the background are colored closer to the background color according to depth (use filters on a white sprite for this).
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