Lighting engine?

Discussion and feedback on Construct 2

Post » Wed Feb 22, 2012 5:25 pm

Hello fellows,
After using the search button, I didn't find any topic dealing about this (or is it?)

I'm really looking forward to this as a very important feature.
I'm an artist, not a programmer, so I can't give you technical details, but I'd like to know if this kind of lighting engine is already implemented OR planned?

Examples:

Project Zomboid:
http://youtu.be/HhWphSiCl4E

Terraria:
http://www.youtube.com/watch?v=0BHMi0GUoMk









I'm interested in any technical detail you can give me.
I bought Construct 2 very recently, I'm in the early learning process, but that's something I'd like to use in my future projects.

Thanks.

Stam.Stampedo2012-02-22 18:51:42
B
6
Posts: 34
Reputation: 643

Post » Wed Feb 22, 2012 5:31 pm

I personaly doubt that something like this ist included in c2 or ever will be. Real lightning simulation is quite complex and uses very much cpu time. Normaly this is done with a ray-tracing engine.
Are you sure, that these examples use a "realtime" lightning engine?
B
42
S
19
G
12
Posts: 723
Reputation: 13,911

Post » Wed Feb 22, 2012 6:21 pm

Considering Zomboid is java, and Terraria/King Arhtur's gold/Any other similar game using this kind of engine, I've been thinking it would be available in construct anytime soon.

(As I said, I'm not into technical aspect at all, that's why I chose Construct.)
B
6
Posts: 34
Reputation: 643

Post » Wed Feb 22, 2012 6:31 pm

You should check out the Canvas plug as a mask.
Image Image
B
161
S
48
G
90
Posts: 7,347
Reputation: 66,749

Post » Wed Feb 22, 2012 8:27 pm

Thank you but, I don't understand anything in your link.
I guess it is directed to programmers? it's kind of an hermetic language to me.

If devs are visiting this thread: please consider implementing a lighting engine :)Stampedo2012-02-22 20:28:20
B
6
Posts: 34
Reputation: 643

Post » Wed Feb 22, 2012 8:39 pm

I don't see what the difference is between this and the lighting example provided by scirra.
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,400

Post » Wed Feb 22, 2012 8:54 pm

I know how important lighting is to an artist. But the isometric game would be better built within a 3D game engine. It would be hard to make that kind of game within a 2D game.

As for the other example yeah it's a cool feature you can actually fake it quite easily. Just go into photoshop and make the screen you want and when you are in C2 just attach it to the player. It isn't perfect but I have seen some games that do this.
B
69
S
11
G
6
Posts: 324
Reputation: 8,321

Post » Wed Feb 22, 2012 9:04 pm

[QUOTE=sqiddster] I don't see what the difference is between this and the lighting example provided by scirra.[/QUOTE]

If you're refering to the screen mode layer - fake lighting example, you should watch this video and get to the conclusion that it's nowhere near from this.

http://youtu.be/HhWphSiCl4E

It's like the lighting is calculated within "rooms", and not as an overlay effect.

It may be a raytrace engine as someone suggested above, that's why I'm asking your opinion (and devs opinion).

Thank you.Stampedo2012-02-22 21:04:59
B
6
Posts: 34
Reputation: 643

Post » Wed Feb 22, 2012 9:06 pm

[QUOTE=mammoth] I know how important lighting is to an artist. But the isometric game would be better built within a 3D game engine. It would be hard to make that kind of game within a 2D game.

As for the other example yeah it's a cool feature you can actually fake it quite easily. Just go into photoshop and make the screen you want and when you are in C2 just attach it to the player. It isn't perfect but I have seen some games that do this.[/QUOTE]

Nope, that implies it is deadlocked. It's supposed to be a real time effect.
B
6
Posts: 34
Reputation: 643

Post » Wed Feb 22, 2012 9:11 pm

Sorry the overlay, or mask method is it until some shader type effects are implemented using webgl.
Image Image
B
161
S
48
G
90
Posts: 7,347
Reputation: 66,749

Next

Return to Construct 2 General

Who is online

Users browsing this forum: 99Instances2Go, blackhornet, shinichild, TRMG and 19 guests