[QUOTE=Ashley] See the Lighting.capx file in the examples directory. You should be able to make more advanced lighting techniques by working from that basic example, it's a very simple demo.[/QUOTE]
[QUOTE=Stampedo] [QUOTE=sqiddster] I don't see what the difference is between this and the lighting example provided by scirra.[/QUOTE]
If you're refering to the screen mode layer - fake lighting example, you should watch this video and get to the conclusion that it's nowhere near from this.
It's like the lighting is calculated within "rooms", and not as an overlay effect.
It may be a raytrace engine as someone suggested above, that's why I'm asking your opinion (and devs opinion).
I appreciate the fact that you're taking the time to answer to my question, but as I said earlier in this post, that's not the kind of solution I'm expecting.
Are you planning in the future to integrate WebGL's shaders? (obviously I don't know what I'm talking about)
[QUOTE=R0J0hound] This topic has grid based fov lighting:http://www.scirra.com/forum/grid-based-lighting-field-of-view_topic44662_page1.html?KW=fov
It appears to be close to the effect you're looking for.[/QUOTE]
Thanks for pointing this out, but that's not exactly what I'm looking for, I'm really expecting a real lighting engine (as Kiyoshi said, it may be related to WebGL and shaders).