Say you've set up your layers for lighting, similar to the example file 'lighting', or by using the lighten/multiply shaders as shown in this .capx (link)
Lighting layer (All black, but with light objects that act like 'erasing' the darkness)
Main layer (visible game stuff, like the player etc)
This works great for the main layer, but anything displayed on the backdrop (which could be something really far away, for example mountains or space) will be affected by the lighting in the same way.
This makes no sense from a design standpoint..
for example, a torch held by the player should not light up the stars in the night sky behind him (they should already be lit)
and if the player is inside a dark house but on a sunny day, the view out of a window should still be bright.
so any ideas on a work around?
tldr: how do i make the background image in the following cap be unaffected by the top layer:
(link to .capx again)