Lightning fast raycasting

Show us your completed creations made in Construct 2

Post » Tue Mar 11, 2014 10:06 pm

Hey all,

Just wanted to share my newly-improved method for raycasting. It creates a list of solids possible to intersect and checks against that list to drastically reduce the number of collision checks required.

Here's a link to the tutorial, and capx download.

Feel free to use this in your projects.
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Post » Wed Mar 12, 2014 1:07 am

This is really helpful! :D Thanks for commenting things so well too. This will probably be used in one of the games I'm working on.

Cheers, T
Don't lose your work. Backup your game with Dropbox.
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