Lightweight graphics in construct

For questions about using Classic.

Post » Thu Mar 05, 2009 7:11 pm

wait, are jpegs loaded from external files to sprite frames also decompressed and sent to the graphic card? if so, I have four backgrounds in external jpegs about 2048x2048 loaded to tiled background object, do I have a problem?
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Post » Thu Mar 05, 2009 7:30 pm

There is no such thing as drawing from a compressed texture. If it's on the video card, it's uncompressed.
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