Like money? RIM is practically throwing it at you!

Discussion and feedback on Construct 2

Post » Tue Jan 15, 2013 1:19 am

Yeah Astrosus, that sounds like they can do what they want with your app. "Without consideration to you" just sounds damn rude. They may as well have said "f*ck you, we can do what we like with your creation".

I know people here may think "so what.. it's $100 I wouldn't get any other way with my app" but look at what happened to Anthony Flack (creator of Platypus).

http://www.joystiq.com/2006/12/07/platypus-game-creator-exploited-ignored/
http://forums.indiegamer.com/showthread.php?9220-Platypus-on-PSP
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Post » Tue Jan 15, 2013 1:21 am

[QUOTE=Joannesalfa] Whatever you say, you basically lose all your rights if you want publish on app store and google play.

There a list of my apps on app world to manage, i have a right to remove them from app world.[/QUOTE]

How do you lose your rights through those? Apple can't take, for example, Angry Birds and do what they want with it. Maybe for advertising purposes, but nothing else.
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Post » Tue Jan 15, 2013 1:37 am

Well, better ask @WaterlooErik he is Blackberry staff, he could help to resolve your questions.

To Erik:
They may as well have said "f*ck you, we can do what we like with your creation" is that true?
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Post » Tue Jan 15, 2013 1:45 am

That's what it comes across as in that snippet Astrosus posted. If they don't mean that, then probably beter wording is needed ;)
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Post » Tue Jan 15, 2013 6:19 am

I sincerely hope that snippet isn't what it looks like. If it is then I'm not sure i'd advocate this event. I contacted WaterlooErik by e-mail and asked him to stop by here and clarify. He's pretty under the weather at the moment so it may take a few. In the meantime I still recommend installing and familiarizing yourself with the tools so you are ahead of the game if everything is fine.

@Thijsku as to your questions about what kind of quality control and such there is and what resolutions, etc. All that stuff is addressed in the guide I provided in the publishing sections. Rather than force you to download the PDF I put all the guidelines directly in there but the PDF is linked as well.

Hope you all are finding the guide useful. I definitely need to figure out the PhoneGap stuff still for those wanting to use that. I sure would love guides like this for other platforms, hint hint ;)

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Post » Wed Jan 16, 2013 2:38 am

Hello all, I'll do my best to answer the questions at hand.

RE: Terms and Conditions
I've reached out to the team organizing the Port-a-Thon to get official clarification on that section.

In my opinion (and I am far from a lawyer), I don't think the statement is as broad as is being discussed based on the definition of information.

[quote]Any and all information you provide to RIM in connection with this Program, including but not limited to any ideas, suggestions, improvements or modifications, to or for RIM's products, that are included in your App or that arise from your participation in the Program constitute "Information".[/quote]

Things that begin with "You guys should..." or "I improved performance by..." might fall under the category. Otherwise an open-forum webchat where information is flying freely would simply not be possible. But that doesn't mean free reign over redistributing your products. Again: not a lawyer, didn't write these, but does that interpretation seem reasonable to others?

I do agree that the wording could use a facelift though :-) Ultimately, developers fully own the applications that they submit to App World, and I'll provide the "official interpretation" as soon as I have it.


RE: Quality of Submissions
In testing, there is a subjective element to applications. Games are judged more on the experience they provide than just whether they run. It doesn't mean something simple can't be compelling, but a Tic-Tac-Toe game would require a lot of polish and presentation. A lot of the Construct 2 games I see out there wouldn't have an issue on that front though; the tools do a great job of giving you a lot of power in creating solid applications. If you enjoy the game, chances are others will too.


RE: Target Resolutions
Regarding the resolution, BlackBerry 10 devices are launching with 1280x768 and 720x720 resolutions; you could target just one of those. You can design for 1280x1024 as long as it scales to the device appropriately (i.e. content isn't cut off.) To help with this, there is the Ripple tool which emulates device dimensions as a Google Chrome extension:
https://developer.blackberry.com/html5/download/


If I missed anything, please let me know.
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Post » Wed Jan 16, 2013 12:35 pm

I'm not really jazzed by their terms. Sounds to me like blatant exploitation. Heck I wont even touch a job without a deposit. Let alone just give away my work like that. That's the main reason I stay the hell away from facebook. I wonder how many facebook users have actually read through the terms of service thoroughly. Sounds to me like they are just casting their nets for game ideas to exploit.
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Post » Wed Jan 16, 2013 8:59 pm

Hi Folks,

I'm Lou Gazzola, Senior Marketing Manager at Developer Relations (RIM). I'm not a lawyer, but I know the intent of the agreement is not to take ownership of your app in any way.

Why such a harse clause you ask? Well, I've been chatting with our lawyer who indicates that it's only for the Information you provide to describe the application and that the BlackBerry App World Vendor Agreement takes precendence in the rights to the application.

Plain and simple. You own your application. We will update our terms in the future to be more clear.

Hope that clarifies and I really encourage you to particpate in this Port-A-Thon. It's an incredible experience with the community all pulling together.

Cheers,
Loulougazzola2013-01-16 21:00:06
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Post » Thu Jan 17, 2013 2:57 am

[QUOTE=Joannesalfa] I've done this event for 3 times, next friday will be last :)

[/QUOTE]

What was your experience?
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Post » Thu Jan 17, 2013 3:07 am

[QUOTE=Draspur] [QUOTE=Joannesalfa] I've done this event for 3 times, next friday will be last :)

[/QUOTE]

What was your experience?[/QUOTE]

Nice, it's part of exercise
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