Like money? RIM is practically throwing it at you!

Discussion and feedback on Construct 2

Post » Sat Jan 19, 2013 4:39 am

@WaterlooErik - Phew, I can only imagine how busy you are...thanks for your help with this and I hope developing for BB is actually this easy!

Good luck!
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Post » Sat Jan 19, 2013 3:28 pm

I wish I had found out about this earlier.

I could sure use that money (lost my job right after New Year's Eve and with my old ass laptop slowly rotting away, I'm not sure I can even go on coding demos for my job applications much longer).

The Port-A-Thon will be up until 6AM GMT, right?

I have like zero assets (the only apps I have are all written in PHP and my former employer now owns most of them, except one) and even less ideas for an app, but I'll try to stay awake for most of the evening, perhaps grab some beer and see where that goes. Blinx1232013-01-19 15:30:46
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Post » Sat Jan 19, 2013 9:55 pm

@Blinx123: I believe it would be 5:00AM GMT, 12:00AM EST. At the time of this posting there are 7 hours left in the Port-a-Thon.

By all means take advantage of this if you can. Join the online portion (https://cgs.adobeconnect.com/r8taf15m8rg) and reach out to anyone on the Presenters list if you hit any difficulties.

For reference, these posts outline the major steps for a Construct 2 developer to convert to a BlackBerry 10 application:

http://www.scirra.com/forum/forum_posts.asp?TID=61922&PID=381345&title=like-money-rim-is-practically-throwing-it-at-you#381345

http://www.scirra.com/forum/forum_posts.asp?TID=61922&PID=381364&title=like-money-rim-is-practically-throwing-it-at-you#381364

http://www.scirra.com/forum/forum_posts.asp?TID=61922&PID=381375&title=like-money-rim-is-practically-throwing-it-at-you#381375

Best of luck!WaterlooErik2013-01-19 21:57:06
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Post » Sat Jan 19, 2013 11:57 pm

@WaterlooErik thanks for the great guide, creating the BAR was a snap.
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Post » Sun Jan 20, 2013 12:17 am

Well, game 1 wouldn't work in the simulator. I'm guessing no SpriteFont support. I'll try my other 2 that do not use spritefont.
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Post » Sun Jan 20, 2013 12:56 am

game 2 didn't work either. Is there a specific setting the full screen need to be on? @waterlooerik

I also created a super simple app and went through creating the bar, I get the same results.

Seems to be webglArcadEd2013-01-20 01:18:45
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Post » Sun Jan 20, 2013 1:41 am

Don't use WebGL and special plugins like spritefont because it has something special API that didn't work on CocoonJS and BB10
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Post » Sun Jan 20, 2013 1:51 am

I don't see this as "giving the rights", the app still belongs to you, they can just do whatever they want with it (like post pictures of it on the main page if it's good, and such). It's not like they own it. For instance, you could still release in other platforms.

edit: whoa what the hell, I thought I was replying to the last post hahaha. My bad.andreyin2013-01-20 01:52:45
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Post » Sun Jan 20, 2013 1:57 am

Submitted a game. We'll see what happens.
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Post » Sun Jan 20, 2013 3:19 am

OK, the process was pretty painless. Got 3 games converted over in very little time. They all seemed to run really well on the simulator without webgl as well.
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