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Post » Sun Jan 20, 2013 10:49 pm

I ended up not partaking.

Our family ferret (the mascot of my private software label) Brownie passed away just this morning*. Naturally, I wasn't in the mood for any coding.



*She was still quite lively until recently, but then turned blind within days, lost a lot of fur and started humping. Yesterday all she could still do was coughing. She couldn't even die peacefully, as she wouldn't stop coughing until the very end. And all this just hours before we were finally getting an appointment with a vet (probably wouldn't have been of any help either, since each and every vet in my area is so incompetent, I'd have to tell them what a ferret is exactly). Gods do I hate nature!Blinx1232013-01-20 22:51:31
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Post » Mon Jan 21, 2013 1:40 am

[QUOTE=Blinx123] I ended up not partaking.

Our family ferret (the mascot of my private software label) Brownie passed away just this morning*. Naturally, I wasn't in the mood for any coding.



*She was still quite lively until recently, but then turned blind within days, lost a lot of fur and started humping. Yesterday all she could still do was coughing. She couldn't even die peacefully, as she wouldn't stop coughing until the very end. And all this just hours before we were finally getting an appointment with a vet (probably wouldn't have been of any help either, since each and every vet in my area is so incompetent, I'd have to tell them what a ferret is exactly). Gods do I hate nature![/QUOTE]



@Blinx123 that is so sad

I'm really sorry to here about the passing of your little pet Brownie. I love animals, and I know how it feels when a pet passes away it's like loosing a family member.
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Post » Mon Jan 21, 2013 1:43 am

[QUOTE=Blinx123] I ended up not partaking.

Our family ferret (the mascot of my private software label) Brownie passed away just this morning*. Naturally, I wasn't in the mood for any coding.



*She was still quite lively until recently, but then turned blind within days, lost a lot of fur and started humping. Yesterday all she could still do was coughing. She couldn't even die peacefully, as she wouldn't stop coughing until the very end. And all this just hours before we were finally getting an appointment with a vet (probably wouldn't have been of any help either, since each and every vet in my area is so incompetent, I'd have to tell them what a ferret is exactly). Gods do I hate nature![/QUOTE]

We have the things in common, i had a ferret long time ago...
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Post » Mon Jan 21, 2013 7:30 am

@Blinx123 My well wishes go out to your ferret.
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Post » Mon Jan 21, 2013 10:31 am

Thanks guys. Well appreciated.

The worst is yet to come, I fear.
My other ferret is going crazy right now. She isn't eating and is on a constant search for her sister.

If this goes on, I fear I'll lose her as well.
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Post » Mon Jan 21, 2013 2:23 pm

@WaterlooErik can you let us know what is next? Like what the expected timeline is for getting apps approved, prize winners, payment,etc?

ThanksArcadEd2013-01-21 14:24:35
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Post » Mon Jan 21, 2013 4:21 pm

Hello all, apologies for the delayed response; I was down and out again for most of the weekend catching up on sleep.

@Blinx123: I'm truly sorry to hear that.

@ArcadEd: I appreciate you sticking to it. There have been some issues crop up when WebGL is enabled in some applications (thank you @Joannesalfa for highlighting the workaround.) It's one I've been investigating but can't fully peg. I believe it's related to non-power-of-two textures, but I've also seen results that contradict that theory. If anyone has a basic sample application where WebGL ON breaks it, bu WebGL OFF works, please don't hesitate to email me (eoros@rim.com) with the CAPX and I'll investigate it further.

In terms of next steps, the application review process can take up to 10 days, but the App World team is working around the clock to get them out ASAP. Any deadlines that depend on the approval of these applications will be adjusted in the event that reviews take longer than expected (i.e. we won't disqualify anyone if their app isn't approved by the 25th, instead we'll push that date back.) If applications are rejected, you will also have a window to resubmit the application and still be eligible for the rewards under this Port-a-Thon.

Rewards will be communicated via email (to your vendor account email) once *all* of your applications have completed review. If you get an email but some applications are missing from the list, or if you get no email and we've announced that emails have been sent out, then please email BlackBerryDeveloperProgram@rim.com to follow-up. We'll post updates on http://devblog.blackberry.com as we get them.

EDIT: In terms of payments, these will be done through the vendor accounts themselves so be sure to link a PayPal account if you have not done so already. If you are in a region where PayPal is not an option, there is the possibility of wire transfers. If this is the case, please reach out to BlackBerryDeveloperProgram@rim.com.


On a last note, I'd like to thank everybody here that participated. Construct 2 is one of my personal hobbies and I'm excited to see this community become a larger part of BlackBerry 10. For those that couldn't make it, stay tuned as there will be plenty of opportunities still. That being said, post-launch App World will look a lot different than what it does today, so if you found the process worth it, it may be worthwhile to port some titles inbetween events too. And if anyone ever does have any question, I do my best to keep an eye on this forum, but don't hesitate to reach out to me directly at eoros@rim.com.

Cheers all!WaterlooErik2013-01-21 16:28:03
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Post » Mon Jan 21, 2013 5:45 pm

Thanks @WaterlooErik

How I found it was webGL was just making a basic app (A square sprite made in construct fires smaller square sprites by tapping the screen). Turn webgl on, nothing. Turn it off, it worked.

I could recreate the capx in a few minutes if you want me too.
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Post » Mon Jan 21, 2013 8:38 pm

@ArcadEd: If you don't mind that would be great. I must be missing something in my samples as I just can't get it to fail rendering.
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Post » Mon Jan 21, 2013 8:58 pm

@WaterlooErik

Here ya go. CAPX, plus the compiled BAR with and without webGL enabled.

http://www.arcadeinabox.com/bbtest.zip

2 Behaviors: Destroy outside of layout and bullet are used.
2 Sprites made within construct 2 (squares)
Touch Object used.

I believe the capx has webgl turned on when I saved it.ArcadEd2013-01-21 21:00:00
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