Line-of-sight Behavior problem

Bugs will be moved here once resolved.

Post » Tue Mar 22, 2016 4:33 pm

It's very unusual to add the Solid behavior to any interactive or moving object. Why have you done that? If you just delete the solid behavior from the tanks it works fine.

I think it's ambiguous to ask for whether you have LOS to an object that blocks LOS, so I don't think you should expect it to work either way. Combining that with the fact I can't see any reason to have the solid behavior on those objects, closing as won't fix.
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Post » Wed Mar 23, 2016 3:36 pm

Why? my idea was to have - with a minimum effort :) - objects able to grant cover to those hiding behind it *and* reachable/damageable by heavier fire.
Anyway I understand your point.
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