I am having some trouble with the line of sight behaviour. I have an enemy character 'sight' the player, It works fine in most cases, unless the player is standing under something like this.
The height of the enemy, player and collisions is 32px. Does anyone know technical details of the line of sight behaviour? Does it 'detect' from hotspots, image points, center mass or 0,0? I am thinking the reason it is failing is that it is detecting from 0,0 on the enemy, and thus hitting the bottom edge of the platform above.