Linear sampling causes strange lines

For questions about using Classic.

Post » Wed Mar 11, 2009 10:29 pm

I have a rotating object and a bunch of tiles. When I turn on Linear sampling, the object is smooth, but when it moves, the tiles have white lines between them. When I turn on Point sampling, the tiles don't have the lines, but the object is ugly when it turns. Is there a way to make the object smooth and prevent the lines?
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Post » Thu Mar 12, 2009 1:08 am

I'm guessing you're using the tiled background object for your tiles. If you use those for individual tiles, you'll always get lines between them on linear sampling, so it's best to use sprites for that purpose. Also, you should only use power of 2 textures with the tiled background object, eg: 32x32, 64x64, 128x128, etc...
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