Linerider

For questions about using Classic.

Post » Tue Dec 30, 2008 7:32 am

Does anybody has idea how to make game like Linerider?
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Post » Tue Dec 30, 2008 10:20 am

You can use the Canvas object to draw lines, and then update the collision mask.
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Post » Tue Dec 30, 2008 3:29 pm

Perhaps you could include some screenshots or a description of the game for those of us who haven't played Linerider? You might also get a better response if there's a specific part of the game you need help with.
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Post » Tue Dec 30, 2008 3:33 pm

I was going to ask the same :).

It looks like a physics game whereby the player draws lines to create a landscape which a character rides upon.
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Post » Wed Dec 31, 2008 5:20 am

I think I've thought of a way to do this using the physics behavior. I'll see what I can whip up here real quick.
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Post » Wed Dec 31, 2008 5:48 am

And I'm back. I whipped up a quick little example showing basically how the drawing system would work using physics objects as the lines. Left mouse button creates lines and the right button will drop a ball:

Line Rider Example

I don't know exactly how you would go about making it more like the real deal. You might have to end up making your own engine instead of the physics behavior, but this should get you on the right track. Hope it helps. :)
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Post » Wed Dec 31, 2008 7:28 am

Thanks linkman 2004
it will help
great job
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Post » Wed Dec 31, 2008 9:12 am

linkman 2004
the linerider.cap doesnot open it says this application made in newer version of construct
but i have .98.2
please help
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Post » Wed Dec 31, 2008 9:24 am

The newest version is 98.3.

viewtopic.php?f=2&t=2253
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Post » Fri Jan 02, 2009 6:19 am

the ball in the example does not move althouth it has gravity. how to draw a smooth line which does not stop the object ball but let it slide
here is the link to play LINERIDER
http://linerider.com/play-line-rider-online
[img]"c:\linerider.bmp[/img]
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