[quote="S4ret":t3jg8hl2]I tried to replicate it in my game but where is defined position in Wheel.Value('position') ?[/quote:t3jg8hl2]
Yes, the position is defined in this PV and refers to a hotspot on the body sprite its hinged to. Click a wheel and look up the properties. Under Private Variable you will see position "wheel1" and "wheel2" on the 2nd wheel, which are both image points on the body sprite (sprite4). I did it this way so I could use two instances of the same wheel sprite.
Thanks for the tip, Ghost Shooter editor is very useful. What is strange is that in my PV at "position" I can see only a empty value and not a hot spot. Another strange thing is that with 0.99.84 version I can't modify your cathapult project