Link two object with physics

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Post » Fri Mar 12, 2010 2:09 pm

Oh, ok, with 0.99.84 it works and fine!
I tried to replicate it in my game but where is defined
position in Wheel.Value('position') ?
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Post » Fri Mar 12, 2010 2:17 pm

[quote="S4ret":t3jg8hl2]I tried to replicate it in my game but where is defined
position in Wheel.Value('position') ?[/quote:t3jg8hl2]

Yes, the position is defined in this PV and refers to a hotspot on the body sprite its hinged to. Click a wheel and look up the properties. Under Private Variable you will see position "wheel1" and "wheel2" on the 2nd wheel, which are both image points on the body sprite (sprite4). I did it this way so I could use two instances of the same wheel sprite.
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Post » Fri Mar 12, 2010 3:54 pm

I would suggest going through the Ghost Shooter tutorial before starting on anything big. It covers a lot of basic stuff like PV's.
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Post » Sat Mar 13, 2010 12:20 pm

Thanks for the tip, Ghost Shooter editor is very useful. What is strange is that in my PV at "position" I can see only a empty value and not a hot spot. Another strange thing is that with 0.99.84 version I can't modify your cathapult project :(

Seem that all is stucked!
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Post » Sat Mar 13, 2010 12:55 pm

Yes was blocked because all is LOCKED... sorry guys...
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Post » Sat Mar 13, 2010 1:02 pm

Hey, problem fixed now seem to works ;) Thanks guys
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Post » Sat Mar 13, 2010 1:07 pm

[quote="S4ret":1oeaoj62]Hey, problem fixed now seem to works ;) Thanks guys[/quote:1oeaoj62]

Nice one! Glad you got it working!
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