liquid drop splash effect ?

Get help using Construct 2

Post » Wed Apr 17, 2013 2:29 pm

Hi anyone has an idea on how to make the effect of a drop of liquid on a solid surface ?

It doesn't have to be realistic.

(Currently I am creating a sprite with a circle in it and change it height when it is on collision with a solid)

Oron2013-04-17 14:30:06
B
4
Posts: 12
Reputation: 649

Post » Wed Apr 17, 2013 2:56 pm

If I understand correctly, you want to have rain that falls, and when it hits a solid make a raindrop mark on the solid? If that's the case I would create another sprite for what the water looks like sitting on the ground, then when the raindrop collides with whatever you want to activate it, destroy that raindrop and create the water mark sprite, then you could keep it there indefinitely, destroy it a bit after its created, or you could use the fade behavior (That would probably look the best)
B
40
S
12
G
7
Posts: 603
Reputation: 7,656

Post » Thu Apr 18, 2013 1:55 pm

thanks encryptedCow !

after experimenting i came with a close solution :
- when drop collide with ground
- spawn many little drop a water with bullet properties with bullet behaviours to simulate the splash effect

B
4
Posts: 12
Reputation: 649

Post » Thu Apr 18, 2013 7:30 pm

Or you could use the particle object with rate set low.
B
15
S
5
G
7
Posts: 877
Reputation: 5,650


Return to How do I....?

Who is online

Users browsing this forum: DiabloOvermind, emoticon, MrWhizm, Skebab and 16 guests