Liquid? water?

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Post » Thu Mar 22, 2012 11:40 pm

Is there any water Properties for physics or any water Physics? ? ? is there any way?

I was thinking of creating a lot of a small physics objects and connect them... but that is well, as it sounds time consuming and with out a "Great visual effect..."
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Post » Fri Mar 23, 2012 12:23 am

The problem with water physics is that it is very processor intensive - your game will be very slow unless you do some
Impressive optimisations, unfortunately.
I'd look into cellular automata.
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Post » Fri Mar 23, 2012 1:22 am

I thought about this to, i can all ready tell even the physics(A box) weighs a lot of the browser+ram+Process... Maybe something will come.
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Post » Fri Mar 23, 2012 10:18 am

@Yann had something in CC, I believe, it was pretty cool, but again, I think it will be too processor intensive in C2.
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Post » Fri Mar 23, 2012 11:07 am

Maybe this can be achieved by playing with opacity/animations and Timescales?

It would of course not be as good, but maybe could do the trick

quick example of the mechanics, you would then need to animate the Water
and add some sound

http://dl.dropbox.com/u/14594485/water%20simulation.capxrgros2012-03-23 11:28:41
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Post » Fri Mar 23, 2012 1:21 pm

Thank you for the example rgros. That seems as good as it gets. so at lease its semi possible. :)

Thanks again sqiddster amd rgros
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Post » Fri Mar 23, 2012 8:11 pm

I wanted to try this out for myself, so I had a go at it.

Here's the .capx if you're still interested.
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Post » Fri Mar 23, 2012 9:19 pm

I wish I could see it, But my construct says I need version 83 when Construct 2 says that I am on the Latest version. I downloaded another version (Same Version) and it still will not open... Sorry Nimtrix.
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Post » Fri Mar 23, 2012 9:33 pm

Try this link

If it doesn't work, I'll just resave in an old version.
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Post » Fri Mar 23, 2012 9:44 pm

Thanks Nimtrix that fixed it. That is a great take on it, the water looks great!

Thanks Nimtrix.
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