@shinkan, yeah I see, I think all that comes from my bad animation implementation. I'll see what I can do, I'll probably rework on it for the arcade or something. I won't change the ludum dare version, that's not fair (:
Very good suggestions, I noticed a lot of these Minor setbacks myself when I was creating My Irrational Fear of Unicorns. The layers and objects losing a lot of their properties especially, since my of my levels had many multiple layers and were based on the first tutorial level. I duplicated them and had to make so many adjustments to have an exact level actually duplicated.
I hope these comments reach Ashley. They aren't major in the sense, you can still create what you want with them existing. But it does come as a setback when you are rushed for time in game jams and competitions.