I have a little problem ....
Here's the event ... When I click on a tree "Castor" goes to the tree and indicated the fact disappear (from a distance) .... its going down the ....But if I arrived before clicking on several tree (it goes to the last mentioned) all the trees that I select are destroyed ... then I want to delete the last
I think the problem is "set to IdUnique sprite UID" because it takes the ID for each click
This is what gives his