Little Skaters - on iOS and Android

Show us your completed creations made in Construct 2

Post » Mon Apr 16, 2018 6:49 pm

Hey!

Congrats for the release.

Y especially love the art style. The game runs a little bit slow in a Samsung Galaxy 8. This is not affecting to gameplay, but as the background moves following the player, I can see how cars and part of the tiles (garden, buildings...) move slowly. Once the character dies and the scroll stops, the performance is great.

By the way, I miss a button for the gacha machine in order to buy a character whenever I want.
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Post » Tue Apr 17, 2018 3:41 am

Artpunk wrote:
corporatedrone wrote:Awesome stuff and love the art! Works great on my iPhone 8. Is there a particular reason why you developed the game further on Construct 3? I am currently working on an iPhone game with Construct 2 and plan on using Cocoon.

Hey man great to hear it works well on iPhone8. Thanks for the feedback.

You'll probably be fine using Cocoon for iOS if thats your preference. Plenty of people publish to iOS with Cocoon with no trouble. In my case I had problems getting a working iOS version of my game out of Cocoon with both Canvas+ and Webview+. I tried C3 build system as an alternative to see if got better results. There were some adjustments I needed to make when adapting the game from C2 to C3 for ads, various plugins and to get audio to work properly which is why I say the game was developed a little further in C3 for iOS.


Oh ok! Hopefully I don't run into any issues when I export. Your game works great on my iPad Pro as well. Did you use scale outer? What was your project window size?
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Post » Tue Apr 17, 2018 3:59 pm

Ofris wrote:Hey!
Congrats for the release.

Y especially love the art style. The game runs a little bit slow in a Samsung Galaxy 8. This is not affecting to gameplay, but as the background moves following the player, I can see how cars and part of the tiles (garden, buildings...) move slowly. Once the character dies and the scroll stops, the performance is great.

By the way, I miss a button for the gacha machine in order to buy a character whenever I want.

Hey thanks for the feedback.
One of my test devices is a Galaxy S6 and it plays reasonably well on that, so I thought performance would be pretty good on a Galaxy 8 tbh?
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Post » Tue Apr 17, 2018 4:02 pm

corporatedrone wrote:Oh ok! Hopefully I don't run into any issues when I export. Your game works great on my iPad Pro as well. Did you use scale outer? What was your project window size?

Oh great to hear it works well on your iPad. Yes i used scale outer and project window size is 160 x 240, pretty small.
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Post » Thu Apr 19, 2018 10:26 pm

Wow, brilliant game brilliant graphics.

Plays fine on my Moto G4 which is a pretty crap phone by all accounts.

I was thinking you should really implement a swipe to go forward as well as the tap and you should also allow a tap left third right third screen to go left right as well as the swipe RL. This would cover all intuitive actions. Also sometimes my swipe registered as a tap to go forward killing me. Also sometimes there appears ton of difficult traffic where previously at the same point it wasn't so bad not sure if that's deliberate
anyway , yes
horribly addictive and inspiring.

Nice one.
NOTE: There is a high a probability that I am wrong.
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