Little suggestion for toggle visualization.

Discussion and feedback on Construct 2

Post » Wed Jul 03, 2013 12:27 am

Hi,

I'm not very advanced in any programming so I experiment a lot and ending up having a lot of toggled elements. I'm finding that toggled elements break readability of the code for me and I wander if it would be possible to add option to change its opacity? Also how can I remove toggle bookmark?

Thanks
megatronx2013-07-03 00:28:10
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Post » Wed Jul 03, 2013 5:51 am

don't toggle, use Text instead of booleans, you can have more states.
and use functions more.
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Post » Wed Jul 03, 2013 7:26 pm

Why not to toggle if I want to check if things will work different without some parts of the code?
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Post » Wed Jul 03, 2013 11:32 pm

Do you mean, in the Event Sheet, that disabled groups are still too visible?
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Post » Wed Jul 03, 2013 11:35 pm

Well, disabled ( toggled ) code. I just would be able to set it's opacity in options.
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Post » Sat Jul 06, 2013 2:28 am

Yeah it's pretty difficult to read toggled events, but I guess that's the point. Perhaps the text can be grayed out instead?
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Post » Sat Jul 06, 2013 2:35 am

Yeah, being able to select opacity or shade of gray would do, as the effect would be the same. My problem with toggled items is that they are blending with the active code to much and unless you focus your sight on it you're not sure if its toggled or not. That's why being able to have those lines grayed out would let you ignore it unless you would want to double check it. Does it make sense? :)megatronx2013-07-06 04:45:47
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Post » Sat Jul 06, 2013 4:31 am

better GUI has been asked a lot, it's getting there, lets hope.
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Post » Sat Jul 06, 2013 4:51 am

I agree, the 1 pixel lines aren't easily visible enough. I would like this suggestion as well.Arima2013-07-06 04:51:20
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Post » Sat Jul 06, 2013 6:00 am

Not sure what would be the best option, maybe if we could choose between different solutions (grayed, the actual one, other things..), because where the line isn't visible enough for some of us, a color change can be also problematic for others.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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